After what must've felt like ages, DICE has finally released its R8 client and R15 server for Battlefield: Bad Company 2 on PC. This is a major update intended to fix most of the big problems people have been having relating to knifing, hit detection, lag, chatting, crashes, and much more.
The latest release notes are below, though there should be further additions not yet noted (we'll update you on these if DICE publishes them, which would likely be today). Keep in mind Map Pack 3 is not yet available -- they're waiting to make sure all servers are stable before flicking the switch. You won't have to download anything extra once it's "released."
If you're interested in why the patch took so long, there's an extensive technical explanation from DICE here.
Reception so far seems overall very positive. Though some are still reporting issues, the main ones are all but eliminated. Let us know how the game plays for you.
Grab the patch through the game's auto-updater or through Steam now, and get a few dogtags for us while you're at it.
Server - Some potential sources for lag/rubberbanding have been eliminatedServer - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as follows:
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
Source:Electronic Arts UK Community
Alternate Source:zh1nt0 (zh1nt0) on Twitter
Section:PC Games
| moreRelated news storiesTRINE PC patch 1.08 releasedJuly 02, '10[Update] Team Fortress 2's Engineer gets a Golden WrenchJuly 02, '10Hulu Plus coming to Xbox 360 early 2011, PS3 "soon"June 29, '10Portal 2's Wheatley starts you off on the wrong footJune 29, '10Bad Company 2 PC patch coming June 30, CrossFire fix releasedJune 28, '10Monster Hunter Frontier 360 open beta sees big turnoutJune 28, '10E3 2010: Mafia II strikes our hearts and pedestriansJune 28, '10‘Restrepo’: The War That Won’t End, By Kurt LoderLead and Gold Update Adds Dedicated Server Support