Friday, April 17, 2009

Blizzard shows off extensive Starcraft II game footage

Blizzard shows off extensive Starcraft II game footage

Perhaps the most anticipated RTS game of all-time, Starcraft II, is slowly creeping towards entering the beta stage of development. Gamers everywhere are no doubt anxious to see if it will come out before 2010.

But Blizzard doesn't believe in rushing a good thing -- it is looking like Starcraft II is coming along quite well in this newly released footage. No doubt hardcore Korean Starcraft fans are already analyzing the video, frame by frame, trying to scope out a potential new tactic that they might want to try out first, when the game makes it to stores.

While the game doesn't look that all far of departure from the first Starcraft game, probably not many people will be bothered by this at all.

Here's the footage -- what do you think? Is this going to be played competitively 10 years from now, in 2019, as much as Starcraft I is being played now?

(Sorry for the YouTube video -- are video system is temporarily having some troubles.)




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Borderlands Screenshot Reveals New Art Style

Spicing things up today, the fine folks over at Gearbox Software have released a new in-game screenshot of their upcoming Action-RPG, Borderlands. As you can see, the game has undergone some major changes, including a new art direction they're calling the "Concept Art Style". Enjoy:

Borderlands Screenshot Reveals New Art Style

Looks pretty sweet to me! What do you think? ;)




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F.E.A.R. 2 "Toy Soldiers" DLC Released

Keeping us on our toes tonight, Monolith has announced that they've released the "Toy Soldiers" DLC for their hit first person shooter, F.E.A.R. 2: Project Origin. The 334MB update includes three new multiplayer maps (Cockroach, FullTilt and Recess) and a handful of bug fixes. You can check out the full changelog right here or just hit any of the following mirrors to start downloading:

YouGamers (courtesy of GamersHell)FileFrontFilePlanetWorthPlaying

Let the mayhem begin!




‘Observe And Report’ Stars Seth Rogen, Anna Faris Recall Their Mallrat Days
Call of Duty: World at War v1.4 Patch & Map Pack Released
‘Observe And Report’: Officer Down, By Kurt Loder
Grand Ages: Rome Patch v1.11 Released

Bethesda may pull Interplay's airlock on Fallout MMO development

Bethesda may pull Interplays airlock on Fallout MMO development

Doubt continues to spread over over Interplay's ability to produce the Fallout MMO it announced in 2006. The financially beleagured publisher outright sold the IP for its beloved Fallout sci-fi RPG franchise to Bethesda for $5.75 million USD back in April 2007, after Bethesda initially secured licensing to produce Fallout 3 in 2004. Bethesda would then license the rights to produce a Fallout-themed massively multiplayer online game back to Interplay, on the condition that something would ready by April 4th of this year. Unfortunately, Interplay hasn't been doing as great lately; its recent US SEC (Securities and Exchange Commission) Form 10-K filing implies the publisher may not be able to continue funding current operations, with its cash balances "approximately $0" as of December 31st 2008. That's on top of a working deficit of about $2.4 million USD, so it's quite likely Interplay will either need to do some liquidation, or even file for bankruptcy.

Such dire lack of dough does little good in realizing a potential Fallout MMO, reportedly codenamed "Project V13", which Interplay previously estimated would require a budget of $75 million USD. Bethesda for one certainly isn't convinced at this point, and is accusing Interplay for being in breach of their trademark license agreement. The IP holder now wishes to terminate Interplay's license to produce a Fallout MMO. Despite its lack of cash, Interplay makes clear it intention to dispute Bethesda's claim; the publisher certainly wouldn't want to consider the possible consequences of losing its license to produce a Fallout MMO. After all, if Interplay isn't up to the task, then Bethesda may be forced to flex its hold on the FalloutIP once again.




‘Hannah Montana’ Tops Box Office With Record-Breaking Haul
Ubisoft shelves 2009 Ubidays trade event

Square Enix to publish World War II strategy game

Square Enix to publish World War II strategy game

This is it, everyone. Square Enix has made a decisive move into Western gaming markets with their upcoming World War II RTS.

They've signed a deal with strategy game gurus at Wargaming.net to publish their new PC-base IP, Order of War. I guess Square figured World War II would be a sure thing, even in this brave new world.

"Order Of War will feature massive scale battles brought to life with a cinematic intensity never seen before in a WWII strategy game," Square Enix explains in a statement. "Players will take command of an entire army including ground troops, artillery, tank divisions and aircraft in all out strategic assaults. The single-player mode can be played out in two campaigns - American versus German forces on the western front and German versus Russian on the eastern front - missions will be based on key historic events and operations from 1944."

At least the game title is in ALL CAPS this time. Of course, Square's North American CEO John Yamamoto had a few nice things to say about Order of War.

"Order Of War offers Square Enix an exciting opportunity to enter this hugely popular genre, and is a strong proposition for our first western developed release," says Yamamoto. "With its cinematic intensity, hugely realistic battles and historical accuracy, the game looks set to whet the appetite of any war gaming fan."

Some key features in Order of War include:

Experience WWII warfare on an epic, cinematic stage; that truly captures the intensity and scale of the battlefield.

Take Command of an entire armoured force consisting of up to 1,000 soldiers, tank divisions, armoured vehicles, artillery and air force.

Players can choose between two different campaign modes offering completely different storylines, missions, objectives and environments.

Experience the unique dynamic camera that allows players to command troops over huge geographical scale whilst maintaining movie-like vistas and detail.

In-depth gameplay modes - two different campaign modes, multi-player,

We always assumed Square would make a bigger splash when they followed Capcom's example by focusing more on the West. Just what is so special about a World War II game? Let alone an RTS about war.




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Mel Gibson’s Wife Robyn Files For Divorce

Cross Fire officially launches today

Cross Fire officially launches today

After marinating in beta for a while, Cross Fire is finally available for download.

This free-to-play FPS got its start in Asia and saw so much success that North American publisher G4BOX and distributor Wicked Interactive decided to bring it over the Pacific. In Cross Fire, players side with either a Black List or Global Risk mercenary, working together in teams to complete objective-based scenarios. The game's flagship feature is "Ghost Mode," which allows one side to possess cloaking technology, making them virtually invisible to the other team while restricted to using knives.

"Since Cross Fire went into open beta earlier this year we have built a dedicated community of players," said Garvin Yeung, CEO of Wicked Interactive.

The official Cross Fire launch today includes an update that introduces three new game modes, playable female characters, and ranked clan matches on a dedicated server. New weapons, items, and other accessories will also be available to players.

"We have worked hard on all the new content included in the official launch version of Cross Fire," added Howard He, CEO and co-founder of G4BOX. "We know Cross Fire veterans and new players alike will be able to find something new they can enjoy."

If you're curious about Cross Fire, you can download it from MMO portal Suba Games.




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Is Zac Efron A Jedi Master After His ‘17 Again’ Light-Saber Fight?
Impulse Phase 3 launches, Activision signed

Wednesday, April 15, 2009

New Cities XL Screenshots

Wrapping things up tonight, Monte Cristo has sent over three new screenshots from their upcoming city-builder, Cities XL. These latest shots give us a sneak peek at the ski resort GEM (Gameplay Extension Module), which allows you to manage a tycoon-style business. Check 'em out:

New Cities XL Screenshots

 

New Cities XL Screenshots

 

New Cities XL Screenshots

Cities XL is due out sometime in 2009.




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DC Universe Online Screenshots
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Batman: Arkham Asylum Bane Trailer

Catching our eye this afternoon, Rocksteady Studios has released a brand new teaser trailer for their upcoming Action-Adventure title, Batman: Arkham Asylum. Running just over a minute long, the video features a run-in with the notorious supervillain Bane. Pretty crazy stuff! Check it out:

Thanks to GameTrailers for the above stream. Mirrors are also available at the following websites:

FileShackActionTripWorthPlaying

Batman: Arkham Asylum is scheduled for release in Summer 2009.




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Ashley Tisdale Fights Aliens In ‘They Came From Upstairs’

Konami's "Six Days in Fallujah" fails at realism

Konamis Six Days in Fallujah fails at realism

Earlier in April, we heard about Konami taking on a new game: Six Days in Fallujah, by Atomic Games. The news sparked some controversy, mostly in the UK, but we really didn't have much to go by.

Atomic Games seemed genuine enough, claiming that they wanted to produce a video game based one of the bloodier incidents in the ongoing Iraq War to provide deeper insight into "a history situation."

Creative director Juan Benito later explained, "We want people to experience something that's going to challenge them, that's going to make them think and provide an unprecedented level of insight into a great military significance."

Sounds innocent enough, right?

Turns out this game might not be the most realistic portrayal of war after all, as game journalist Nick Breckon found out at Konami's Gamer's Night for the press.

At the event, Konami and Atomic Games introduced Six Days in Fallujah with brief talks and in-game footage. They even got USMC veteran Michael Ergo to talk about his own account of Fallujah, retelling the story of that frightful day when his life nearly ended. Breckon found himself moved and thought perhaps this game would be something different after all -- a serious and mature take on war:

The video began with what some marketing executive might call a "sizzle reel" of footage from the Iraq war. Trucks exploding from IEDs. Shrapnel from a blown-up building rifling off like bullets. Some kind of hip-hop/rock blasting. A few Marines fading in to recall their memories of battle. Title cards that said things like, "Experience the most intense battle of the 21st century." One Marine: "This is the opportunity to tell our story."

Afterward, Atomic Games CEO Peter Tamte came out to show some footage from Six Days in Fallujah. The first scene consisted of soldiers in an Iraqi street when an Iraqi alerts hostiles to their presence. Commence shooting and that sort of thing, followed by the realization that realism has taken a backseat from the start.

Despite previous assurances that Six Days in Fallujah would be a different kind of war game, the presentation suggested this was going to be just another cheap form of entertainment capitalizing on real-life controversy:

In fact, from what Konami showed us, Six Days is far closer to Gears of War than America's Army. It has the same Gears D-pad weapon selection, the same style of cover system, and the same action-oriented gameplay.

In another clip, the player broke off from his squad, crouched up behind two insurgents who were firing on US soldiers, and took them out from a few feet away like some kind of renegade commando. I may be ignorant of this particular battle, but I've certainly never heard of any Army ninjas breaking off from their squads and capping insurgents solo. Maybe something like that has happened once or twice; either way, the videogamey nature of the moment seemed entirely out of place.

Gears of War? Talk about breathtaking realism! Epic's blockbuster console shooter may not be the only war game out there totally veiled in sensational gore, but such titles walk that fine line of sci-fi (or fantasy) and reality, taking great care not to stumble and fall into the pit of angry protestors and anti-game advocates. Seems like Konami and Atomic have no interest in keeping their feet clean.

"We're not pro-war," Konami marketing VP Anthony Crouts stated before. "We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."

After the demonstration, a skeptical Breckon was left wondering just what Konami was thinking. The marketing ploy here is shamelessly blatant, and even a gamer like Breckon found himself slightly offended by the publisher's schemes:

Calling the game "Iraq War Rampage," and lending it the standard shooter setup and exploitative marketing, would be one thing. By picking a specific battle, claiming some level of historical accuracy, and using the faces of real Marines to market the game, Konami and Atomic have created the expectation that Six Days will represent a portrait of warfare that is a good deal more mature than that of Contra. And judging from this early glimpse, there is little evidence of that promise.

... I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away.




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DC Universe Online Screenshots

Breaking out the eyecandy this afternoon, Sony Online Entertainment has released six new screenshots from their upcoming massively multiplayer online RPG, DC Universe Online. These latest shots reveal the addition of a new supervillain: Solomon Grundy! Enjoy:

DC Universe Online Screenshots

 

DC Universe Online Screenshots

 

DC Universe Online Screenshots

 

DC Universe Online Screenshots

 

DC Universe Online Screenshots

 

DC Universe Online Screenshots

 

DC Universe Online's release date is still TBD.




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Champions Online Screenshots

X-Men Origins: Wolverine Gambit Trailer

Getting in on the action tonight, the guys over at Raven Software have released a new teaser trailer for their upcoming Action-Adventure title, X-Men Origins: Wolverine. Clocking in at just over a minute and a half long, the video features some hot in-game footage of Wolverine fighting Gambit, a Sentinel and the Blob. Enjoy:

Thanks to GameTrailers for the above stream. Prefer a manual download? We have you covered:

GamersHellFileFrontFileShackActionTripStrategyInformerWorthPlaying

X-Men Origins: Wolverine is scheduled for release on May 1st.




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Edge Online editors declare mutiny

Edge Online editors declare mutiny

Edge Online was a pretty good video game website as far as we've been concerned, a favourite memory being 'The Age of Steam' article being followed by Stardock CEO Brad Wardell's retort 'Why the Age of Steam May Not Last' -- that's as objective as you get. Today, then, we have some rather sad news: the editorial staff has quit.

The reason behind this modern-day mutiny is, as former editor-in-chief (EIC) Colin Campbell details in a blog, its publisher Future UK (who fund over 100 magazines including all the official gaming ones). This is why blogs are awesome.

"Back in December," writes Campbell, "I received a blunt email from a publisher at Future UK, baldly stating that control of Edge-Online had been transferred from our happy home in the San Francisco office, to an office based in the West of England, where Edge Magazine is produced.

This middle manager outlined some changes he wanted to make; in my view, a gumbo of old media thinking, rampant cost-cutting and ego-driven control mechanisms.

I resigned immediately, viewing his plans as a bad deal for the readers (most of whom live and work in North America) and for the future of Edge-Online. These past few months I have been working out an agreed notice period."

Kris Graft and Rob Crossley write the "vast majority" of content for the website and are given very high praise by Campbell, who says Future "did a really bad job" of convincing them to stay, so they didn't. The team's last day was Friday; the current print staff will be taking over online duties in the meantime.

These talented folks have happily found a better place to publish their works, however, contributing to various publications, including GameBizBlog, the one Campbell is writing from (and will continue to).

The former EIC has found his own niche, heading the US operation for Develop magazine's publishing house Intent. As a publication which prefers virtues like truth and fun to "ego-driven control mechanisms" and such things, Neoseeker is happy at the news.

More, Campbell has a message in light of this and what the new bosses want; we think of it as a manifesto for the future of the gaming community and its relationship with journalism:

"The story of the game industry is now being told via lightning fast websites and blogs of phenomenal competence and editorial quality. The days when giant print brands dominated the mediascape are over.

Most of us can recognize that the financial models of the past are now becoming entirely irrelevant; and that trying to view online as some extension of print is just plain wrong.

Game industry editorial is no longer something that is simply crafted by writers and consumed by readers. It is a conversation between the people who make the games and the people who play them. No amount of publishing horseshit about 'editorial pipelines' is going to change that. Fiddling with Excel spreadsheets is a poor defense against revolution."

Going out: "Though I work for Intent Media, a professional publishing organisation which strives to maintain success and profitability, right now this blog is not competing with anyone for advertising dollars (the job ads you see posted here are free). Right now we have no "traffic targets"; no overblown ambitions to reform the media landscape. Right now, we just want to be a part of the conversation and we hope you enjoy this as much as we do."

Godspeed.




DC Universe Online Screenshots
Champions Online Screenshots
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Monday, April 13, 2009

Champions Online Screenshots

Keeping us droolin' today, Cryptic Studios has cooked up a fresh batch of screenshots from their upcoming massively multiplayer online RPG, Champions Online. These latest shots feature a giant robot, a fish guy and a whole bunch of spandex. Enjoy:

Champions Online Screenshots

 

Champions Online Screenshots

 

Champions Online Screenshots

Champions Online is scheduled for release in Spring 2009.




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New Spore: Galactic Adventures Shots

Kicking things off today, the fine folks over at Maxis have released three new screenshots from their upcoming Spore: Galactic Adventures expansion. These latest shots show off the game's UI, a sunrise and an Elvis-inspired rock show. Check 'em out:

New Spore: Galactic Adventures Shots

  20d3

New Spore: Galactic Adventures Shots

 

New Spore: Galactic Adventures Shots

Spore: Galactic Adventures is scheduled for release on June 23rd.




‘Observe And Report’ Stars Seth Rogen, Anna Faris Recall Their Mallrat Days
New Mini Ninjas Screenshots

Sunday, April 12, 2009

CoD: World At War Mod Tools v1.2 Released

Catching our eye tonight, Treyarch has announced that they've released a new version of the mod tools for their hit first person shooter, Call of Duty: World At War. This 40MB update addresses various bugs and crashing issues, updates a bunch of files and adds DLC assets. You can find the full changelog and a list of download mirrors right here. Now go make something awesome! :D




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New Mini Ninjas Screenshots

Keeping things rollin' tonight, IO Interactive has released eleven (!) new screenshots from their upcoming Action title, Mini Ninjas. These latest shots feature some vertically-challenged Samurai, giant boss battles, and one very unhappy bird/dude. Enjoy:

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

 

New Mini Ninjas Screenshots

Mini Ninjas is scheduled for release in Fall 2009.




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Blood Bowl Beta Sign-ups Begin
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Stardock Road Map: Impulse Phase 3 and beyond

Stardock Road Map: Impulse Phase 3 and beyond

Stardock President and CEO Brad Wardell revealed in his blog earlier this week just what the plans are for the company's digital distribution service (DDS) Impulse, and also their philosophies for the new digital rights management (DRM) system lovingly titled "Goo" (Game Object Obfuscation).

Taking the retrospective route, we're brought through the history of Impulse, and left with the impression the newly launched Phase 3 is the first "real" iteration of the service, now that the good majority of bugs and kinks and "first generation junk" have been worked out. As a result, they've made it easier for developers to get in contact with them, so more should be on board soon (Activision already is). Come June, Phase 4, Impulse 2.0 will arrive, with a host of changes and features in the 2.x series to complement it, the best of which they cannot yet reveal.

So that's all well and good. The meat here, though, is in the details on Goo and its counterpart Impulse Reactor, which Wardell seems excited to get into (a warmly-welcomed change from some of last year's sentiments). Of particular note is how the protection requires no change to the source codeof a game, a requirement of other DRM methods like SecuROM anyone should care about, as this can affect performance and operability.

Explaining the philosophies behind Goo and the upcoming Impulse Marketplace (where you'll be able to sell your games), Wardell knows "giving your customers more flexibility is more profitable than trying to lock them in"; the explanation is something we can't help but chuckle at:

Before I get into this, let me respond to some people who say that the idea of letting people sell their digitally distributed games to other people is pie in the sky and economic suicide. People said the same thing when we started releasing our games without any CD copy protection and yet our sales on our software have continued to grow.

Let’s be honest, 5 years ago, almost nobody had heard of Stardock except maybe former OS/2 users. So what changed? Our software has begun selling so well that people have become familiar with some program we make. Why is that? Because being consumer friendly is profitable: If you reduce the risk of purchasing your product you will get more sales.

When we began releasing programs with no copy protection on the CD, the only question was: Would we gain more sales from this policy than we would lose due to piracy. The answer, I think is pretty clear now, is yes. We gained a lot of sales.

Similarly, consider this: If you can buy something that you know you can sell back later, does it increase the odds you’ll buy it? Even if it doesn’t, it certainly doesn’t decrease it.

Stardock isn’t consumer friendly because we’re a bunch of naive hippies or something. Stardock is consumer friendly because we’re a bunch of greedy capitalists who have recognized what should be an obvious truth: If you treat people as potential customers and not potential criminals you are likely to get more sales.

Amen, Frogboy.




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Federal Trade Commission’s town hall meeting on DRM: a report

Call of Duty: World at War v1.4 Patch & Map Pack Released

Spicing things up tonight, Treyarch has released a new patch (v1.4) and a free map pack for their hit World War II-based FPS, Call of Duty: World at War. Weighing in at 581MB, this update features handful of bug fixes and gameplay tweaks, along with three new multiplayer maps (Kneedeep, Nightfire, Station!) and one new Nazi Zombies map (Verrückt). You can check out the full changelog right here or just hit any of the following mirrors to start downloading:

Official WebsiteGamersHellFilePlanetFileShackWorthPlaying

Grab it while it's hot! :D




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Grand Ages: Rome Patch v1.11 Released

Blood Bowl Beta Sign-ups Begin

Grabbing our attention this afternoon, Cyanide Studios has announced that they are now accepting applications to beta test their upcoming action-sports title, Blood Bowl. No word on when the beta will be going live, but if you're interested in signing up, just head over to this page and fill in the blanks. To help whet our appetite, the devs have released three new screenshots. Enjoy:

Blood Bowl Beta Sign-ups Begin

 

Blood Bowl Beta Sign-ups Begin

 

Blood Bowl Beta Sign-ups Begin

Blood Bowl is scheduled for release in Q2 2009.




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Federal Trade Commission's town hall meeting on DRM: a report

Federal Trade Commissions town hall meeting on DRM: a report

The Federal Trade Commission (FTC) recently held a town hall meeting on the topic of digital rights management (DRM) in PC games, hosting three consumer-groups, 14 software/content industry representatives, and about one dozen academics from universities in the United States, France, and Switzerland, all of whom spoke in panels on the issues surrounding the protection methods. The folks from Reclaim Your Game (RYG)/The P.R.I.S.M. were there to fill us all in on what went down, and it's a fascinating report.

The three consumer groups were Electronic Freedom Foundation, Electronic Consumers Association, and Public Knowledge, each of which called for full disclosure of DRM methods used for games (it's either in fine print or not disclosed at all at the moment), rights for resale and fair use (the retailer's spokesman Crossan Anderson criticized DRM for diminishing these), and standardized end-user license agreements (EULAs), for which there are currently about as many as there are publishers.

Just as pirates can't all be painted with the same brush, it appears DRM-vendors can't either. Quite interestingly, one vendor from ByteShield supported not only disclosure and respecting consumer rights, but also DRM which removed itself automatically over time, eliminating the problem many gamers worry about due to authentication server shutdowns: whether or not they'll be able to play their game at some point in the future. With any luck vendors like ByteShield and Stardock will prevail over the likes of Sony (SecuROM), Tags, etc.

In the other corner we have lawyers from the Recording Industry Association of America (RIAA)/Motion Picture Association of America (MPAA) and other DRM-related organisations like 'BuyDRM' and 'Association for Competitive Technology'. I'll let RYG take over for this part:

Naturally, these folks did their best to make DRM sound like a positive thing enabling 'choice', and the Digital Millenium Copyright Act tantamount to a religious document for companies. Further complicating the issue, they kept talking about DRM in the context of rental, or software-as-service, rather than on products that people buy with an expectation of ownership. On the issue of disclosure, these folks seemed to hope that they can get away with a tiny logo and not disclose the actual restrictions being imposed. On the issue of server shutdowns, one Steven Metalitz seemed to forget himself and accidentally revealed his callous disregard for consumers when he suggested that consumers should just buy the product again from somewhere else if such a thing happened. Unsurprisingly, this drew a frosty reception from all present except, surprise-surprise, the RIAA/MPIAA and their allies. This attitude shows exactly why consumers need the FTC to smack these companies with a clue-stick: and hard.

For those concerned about these sorts of things, feel free to check out our blog post (link below) detailing how you can get yourself heard by the FTC.




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Ubisoft shelves 2009 Ubidays trade event

Saturday, April 11, 2009

Bionic Commando Lab Report Trailer

Moving right along, the fine folks over at GRIN have released a new teaser trailer for their upcoming Action title, Bionic Commando. Running just over a minute and a half long, the video focuses on the bionic arm implant and the various abilities it provides. Check it out:

Thanks to GameTrailers for the above stream. Mirrors are also available at the following websites:

GamersHellFileFrontFileShackWorthPlaying

Bionic Commando is scheduled for release on May 19th.




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Star Wars: The Old Republic Screenshots

Treating us to a little eyecandy tonight, BioWare has cooked up a fresh batch of screenshots from their upcoming massively multiplayer online RPG, Star Wars: The Old Republic. These latest shots feature a republic military base and a separatist stronghold. Check 'em out:

Star Wars: The Old Republic Screenshots

 

Star Wars: The Old Republic Screenshots

 

Star Wars: The Old Republic Screenshots

 

Star Wars: The Old Republic Screenshots

 

Star Wars: The Old Republic's release date is still TBD.




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BioWare founders delivering keynote address at GDC Canada

BioWare founders delivering keynote address at GDC Canada

GDC Canada is just about a month away from now (May 12-13), and will be taking place not to far from Neo's head office, in lovely Vancouver, Britsh Columbia.

Today it was announced that the event's keynote addressed will be handled by BioWare's founders, Dr. Ray Muzyka and Dr. Greg Zeschuk. They will be delivering talk entitled "Emotionally Engaging Narrative: Gaming's New Frontier." This seems a topic that the pair are easily qualified to address, as BioWare's focus on quality narratives is apparent in practically all of their well-selling RPGs, such as the recent Mass Effect.

“We couldn’t have found two more appropriate speakers for the inaugural GDC Canada, as Ray Muzyka and Greg Zeschuk are two of the most esteemed members of the game development community worldwide, and certainly leaders amongst the Canadian game development community,” said Izora de Lillard, GDC Canada event director. “Both are also pioneers of the move towards making games that tell rich stories and affect players on a deep emotional level; we look forward to hearing how they inspire the attendees of GDC Canada to push their games into what they are rightfully calling gaming’s ‘new frontier.’”




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Ubisoft shelves 2009 Ubidays trade event

Ubisoft shelves 2009 Ubidays trade event

Partly due to E3's downsizing and going US-only, Ubisoft, like other companies, has held its own gaming event for the past couple of years, called Ubidays. Held in Paris, it attracted over 1,000 journalists and trade executives both times to Ubisoft's new offerings, with 2008's show held at the world-famous Louvre museum (that's class!).

The company announces today, however, Ubidays will not be held this year, due to the other major events going on this time (and, we speculate, the "old E3" making a return):

“With regards to Ubidays," a spokesperson said, "with the E3 event in the US, the GamesCom in Europe and Tokyo Games Show in Japan, we think that we’ll have great outlets to present our creativity and innovation to a worldwide audience and will therefore reconsider our plans. There won’t be a Ubidays this year.”

Sega and THQ both recently decided to pull their joint European expo -- the annual Business Partners Summit -- after two years as well.




Electronic Arts “learning” with DRM
BioWare founders delivering keynote address at GDC Canada
‘Camp Rock’ Star Alyson Stoner Reveals The Real Jonas Brothers

Friday, April 10, 2009

X-Men Origins: Wolverine Video Dev Diary #2

Giving us a peek behind the scenes today, Raven Software has released a new video developer diary for their upcoming Action-Adventure title, X-Men Origins: Wolverine. Running just over three minutes long, the video focuses on the development team, sound effects, animations, environments and action-packed gameplay. Check it out:

Thanks to GameTrailers for the above stream. Mirrors are also available at the following websites:

GamersHellFileShackStrategyInformerWorthPlaying

X-Men Origins: Wolverine is scheduled for release on May 1st, 2009.




Borderlands reportedly switches to cell-shaded graphics
Lucas Till ‘Couldn’t Really Eat’ Before Meeting Miley Cyrus
Crysis developer not holding breath for streaming game services, at least until 2013
Ashley Tisdale Fights Aliens In ‘They Came From Upstairs’

Riddick DRM Woes Surface

The Chronicles of Riddick: Assault on Dark Athena is now in stores and it seems that Atari has omitted one small detail when promoting the game - the game is riddled with SecuROM and limited installations. To make things worse, there is no revocation mechanism in place. Currently the retail version of the game is limited to three installs, after which you get to call support and try to convince them that you are not trying to "steal" the game you purchased. As can be expected, the early adopters are not amused.

I thought this whole SecuROM thing went out of style - EA is dumping it for The Sims 3 and mending it's past failures with the universal revocation tool. It looks like Atari didn't get the memo, so a recap is in order; Consumers dislike games with install limitations and absolutely despise games with non-revocable install limitations. Hard disk failures, upgrades and Windows reinstalls are a fact of life for PC gamers and DRM systems that, by design, do not play ball with the reality are just a way to displease the paying customers . Easiest way not to 201a fail is to embrace Steam - with Valve's service you get tangible benefits to go with the online authentication and Steam couldn't care less how many times you install the game you have paid for.




Miley Cyrus Aims For ‘Smarter’ Image
Electronic Arts “learning” with DRM

Borderlands reportedly switches to cell-shaded graphics

Borderlands reportedly switches to cell-shaded graphics

PC game Borderlands, by Gearbox Software, took a major U-turn in development. Apparently the game is switching over to cell-shaded graphics. This is somewhat surprising as the game seemed to be already in the advanced stages of development, judging by gameplay videos released last January.

Cell-shaded graphics give a game a more hand-drawn, unnatural, classic animation appearance. Probably the most popular recent examples of using cell-shaded graphics are Street Fighter IV and Team Fortress 2.

One screenshot has found it's way online. Meanwhile, Gearbox community manager Ennui has confirmed the switch in art direction on the game's official forums.




Crysis developer not holding breath for streaming game services, at least until 2013
Ashley Tisdale Fights Aliens In ‘They Came From Upstairs’
Miley Cyrus Aims For ‘Smarter’ Image
X-Men Origins: Wolverine Video Dev Diary #2

Impulse Phase 3 launches, Activision signed

Impulse Phase 3 launches, Activision signed

As it was foretold, Stardock's digital distribution service (DDS) Impulse enters Phase 3 today, meaning a heck of a lot of updates, including its new gamer-friendly digital rights management (DRM) solution "Goo". Here are the five new major features:

The Impulse client has had its user interface significantly improved and updated with features such as player rankings, achievements, intelligent match-making, and more. It also includes a new tray application that lets users track friends, receive update notifications, and much more.The beta of Impulse Anywhere, a new web-based method for users whose home Internet connections are non-ideal to download their software on another machine, take the files home and install them.The release of Impulse Reactor, a development platform that lets users add many new features to their games without having to re-distribute a third-party client (i.e. users don't have to distribute the Impulse client). Impulse Reactor includes features such as intelligent match-making, multiplayer tournament support, NAT negotiation, friend lists, rankings, community features and much more. Gas Powered Games' much anticipated PC game, Demigod, is being released next week and makes full use of Impulse Reactor.Impulse Reactor Overlay, an in-game overlay that lets users instantly access chat, friends lists, profile data, micro-expansions, and more. Demigod will also be the first title to make full use of this.Game Object Obfuscation (Goo) - An alternative method for developers to protect their intellectual property. Goo allows developers to associate licenses with people rather than their PCs which will eliminate the issue of "limited activations". It also provides the underpinnings to support vendor neutral software downloads and transferring of licenses.

No doubt related to #5, Activision has signed on with Impulse (Diablo 3 goes digital?), with Paradox Interactive (already on the DDS) being amongst the first publishers to utilize Goo; additional publishers are expected to come this Spring.

"One of the key things about Impulse Reactor and Goo is that it's a win-win for users and publishers," president and CEO of Stardock Brad Wardell said in a press release. "For users, it begins the process of our customers owning their software license. For publishers, it provides the highest level of security for their software but in a way that doesn’t inconvenience legitimate customers."

"Stardock's well known objection to most copy protection schemes and DRM has been that they penalize customers while pirates end up with a better experience because they don't have to put up with the annoying copy protection. Our strategy has always focused on rewarding customers for buying our stuff. With Goo, now we can share some of the technologies that have been so successful for us with other developers."

Wardell further noted in an interview: "Everyone's always talking about how the PCs 'died'. Well, it's not dying, but being a PC gamer has some disadvantages, and what we're trying to do is rectify those disadvantages."




Crysis developer not holding breath for streaming game services, at least until 2013
Electronic Arts “learning” with DRM

Thursday, April 9, 2009

Grand Ages: Rome Patch v1.11 Released

Also available for download today is a new patch (v1.11) for Haemimont Games' hit city-builder/RTS, Grand Ages: Rome. This 32MB update features a truck-load of bug fixes and gameplay tweaks, various UI improvements, and adds an auto-update function to the game. You can check out the full changelog right here or just hit any of the following mirrors to start downloading:

YouGamers (courtesy of GamersHell)WorthPlayingStrategyInformer

Grab it while it's hot!




Electronic Arts “learning” with DRM
Lucas Till ‘Couldn’t Really Eat’ Before Meeting Miley Cyrus

New Champions Online Screenies

Breaking out the eyecandy tonight, Cryptic Studios has released a pair of new screenshots from their upcoming massively multiplayer online RPG, Champions Online. These latest shots feature an undead attack in the Burial Caves of Canada and some barrel-crushing fun in Millennium City. Enjoy:

New Champions Online Screenies

 

New Champions Online Screenies

 

Champions Online is scheduled for release in Spring 2009.




Grand Ages: Rome Patch v1.11 Released
Lucas Till ‘Couldn’t Really Eat’ Before Meeting Miley Cyrus
‘Camp Rock’ Star Alyson Stoner Reveals The Real Jonas Brothers
Electronic Arts “learning” with DRM

Crysis developer not holding breath for streaming game services, at least until 2013

Crysis developer not holding breath for streaming game services, at least until 2013

The buzz over streaming PC games through broadband is steadily increasing as services like OnLive and Gaikai butt heads to bring about a new age in digital game distribution. Appeal for streaming games comes from the ability to play even the most demanding titles no matter the end-user's PC/Mac hardware configuration, as such games are run remotely from servers. OnLive is also offering a "micro-console" that allows these games to be streamed to televisions instead. Streaming service providers are quick to harp about the impending benefits, but game developers themselves aren't expecting gamers to see these for a little while. Crysis developer Crytek for example believes such services won't be feasible until at least 2013.

Crytek CEO Cevat Yerli explains that it won't be until 2013-2015 before broadband connections in households become more viable globally, with the bandwidth to match. OnLive's president Steve Perlman earlier noted the company overcame a major obstacle in streaming gameplay through development of a custom-built video-encoding chip used in their hardware setups; before then, their gameplay demos were limited to pitifully small resolutions. In other words, the key to their strategy lies in a custom video compression algorithm designed specifically for PC games, capable of encoding and compressing video into data in a matter of milliseconds. However, Yerli believes a more pressing bottleneck will be the broadband providers themselves, and what infrastructure improvements will be possible over the next few years. Crytek isn't a stranger to the topic, havingresearched streaming game servicesas far back as 2005 before holding out:

"It doesn't take a lot to make a video-based renderer, but what you need is the right infrastructure that is beyond the technology we have, it's more like cable net providers and communication networks... They have to provide fast bandwidths and connectivity in order to allow such technology to excel. So as it was dependent on somebody else, we decided to wait."

The advent of OnLive certainly spurred some head-turning headlines pondering the end of hardware-based gaming as we knew it. Since then, there's been healthy discussion over just how feasible the streaming of games over broadband connection will be when put in practice. Perhaps the fact that OnLive actually has a demo that works is already a big win, but there's always more devils in the details that will need to be addressed and tackled as such services gradually roll out.




‘Camp Rock’ Star Alyson Stoner Reveals The Real Jonas Brothers
Electronic Arts “learning” with DRM
Grand Ages: Rome Patch v1.11 Released

Electronic Arts "learning" with DRM

Electronic Arts learning with DRM

Electronic Arts (EA) and its subdivisions sure have been saying interesting things lately. First The Sims 3ditched SecuROM and online activation (at retail) in favour of the EA Download Manager, to mostly applause from the community, then they release de-authorization tools for most of their games from May onwards, and now we hear from Spore & Sims creator Will Wright at the Web 2.0 Expo the publisher was forced to listen to the community following the Spore digital rights management (DRM) backlash, and were "surprised" by it, but seem to consider it a lesson:

“That goes in the category of corporate learning,” Wright said. “People are playing a lot of money for a game. You don’t want to treat them as criminals because of the piracy issue.”

This echoes the sentiments gamers have been expressing for what must be ages now; Wright has previously stated on the matter, "It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters..."

A spokesperson for EA, Tiffany Steckler, said to the BBC recently the future of DRM for the company remains to be seen:

"There is always going to be a level of protection for games and this solution [DRM free] is right for The Sims 3. How these things roll out in the future will be down to the developers and we will make announcements in due course."