Wednesday, April 21, 2010

Bad Company 2 PC R7 Client, R10 Server incoming

Bad Company 2 PC R7 Client, R10 Server incoming

Some major changes are headed to the PC version of Battlefield: Bad Company 2 -- specifically, the servers and weapons. As of Wednesday morning Euro time (late night Tuesday North American time), the new R7 Client and R10 Server will go live, and with them, a new server browser, various fixes, and balancing tweaks. One major changes is four players are now required to start a match. Note updating to R7 will kill your single player save, and if you do not update, you will not be able to play online.

As mentioned, there will also be numerous balancing changes to the weapons, but DICE has seen fit not to detail them yet. Rather, they want you to "feel" the changes, rather than go in with preconceptions. Associate Producer "Bazajaytee" tells one particularly amusing story where they'd previously put in a changelog a weapon tweak and the reactions ranged from "Horrible changes it is ruined" to "OMG this is so much better." In reality, nothing had actually been changed.

In R8, we'll see what some call the "biggest gamebreaker": point fixing after death. At some point in the future (likely for R8), the chat system will be overhauled so you'll be able to chat while dead, too. A considered feature is an option for rez invulnerability.

Release notes are below; we'll update when it's gone live.

R7 client changelist

MP – New Server browserMP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.MP – Crash fixes relating to ALT+TAB at different times throughout the gameMP – Hang fix when trying to connect to a full server multiple timesMP – Deletion of soldiers now possible through the account pages in gameMP – Removed screen flash during loadingMP – Added support for colour blind playersMP – Fixed crashes relating to faulty server bannersMP – Servers closing during connection no longer cause the client to hangMP – Auto team swap reflects correctly in the scoreboardMP – Fixed scoreboards when switching teams before spawningMP – Rush scoreboards fixedMP – Veteran ranks no longer display as “12”MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the buildingMP – Logout/Login button correctly reflects the player statusMP – Added minimum number of players needed to start a roundMP – Isla Inocentes welcome message on the loading screen now fits the text box areaMP – Reduced the brightness in Russian vehiclesMP – Medic gadgets now display correctly if the defib is not unlockedMP – Server filter options are rememberedMP – Punkbuster filter now works as intendedMP – Scroll bar no longer overlays the Join Server button in the friends list panelMP – CANCEL server refresh is implementedMP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappearMP – The chat no longer displays the incorrect player name when appearingMP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.MP – FoV no longer causes the UAV station to rotateMP – Fix to correctly display the unlock progression at the end of roundMP – Chat functionality will no longer freeze after writing a partial message at the end of roundMP – One account can no longer connect to the same server multiple timesMP – Squad Death Match is correctly named during loadingMP – Server browser no longer gets a bad FPS when filtering ConquestMP – Server info banners correctly clear between displaysMP – Setting display settings which the system hardware can not handle no longer makes the game unusableMP – Correct camera collision for vehicles' heavy machine gunMP – Game no longer crashes if the player sends a message in the loading screenMP – Trying to join a full server no longer causes the game to hang on Please Wait messageMP – Most server filter options are remembered it doesn't remember the setting in dropdownsMP – Kit/gadget loadout saved between sessionsSP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)SP – Fixed a crash after the “Upriver” mission end cinematicSP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammoSP – Hang fix when reaching the objective “Destroy Enemy Zu23”SP – Fixed hang after “Storm Cockpit” objectiveSP – Changed melee attack raycast to be detailedSP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in PolishSP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in ItalianSP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

R10 Server changelist

Punkbuster is required ON for ranked serversRanked servers cannot be started with a passwordAutobalance message goes to text-chat instead of in the middle of the screen
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

Source:Battlefield Blog

Alternate Source:Electronic Arts UK Community

Section:PC Games

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Bad Company 2 PC R7 Client, R10 Server incoming

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