Larian Studios' RPG Divinity II: Ego Draconis launches on the PC and Xbox 360 today in North America. Fans who've picked it up already will be pleased to know a patch is already being hosted, bringing with it numerous improvements, fixes and new features.
Larian hasn't yet announced it yet, oddly, and so we don't have the final release notes yet. But in the meantime, check out the company's forum post from last month below, and grab the PC patch via GamersHell, linked at bottom. Xbox gamers, as of yet, will have to wait.
Check back.
Hi all,
I just wanted to give you the update on the next patch. The US release contains a number of fixes and improvements, based upon your feedback, and the new patch has been derived from that. It's currently in QA but as the game is pretty big and they need to test it against all the different language versions and both platforms, it might still take a bit of time before it's released, but we're trying to get it done as soon as possible. To give you an idea of what the new patch contains, here's a small (but not finite) list:
No more getting stuck on dynamic objectsMore hints on the mapWeapons now hit multiple enemies if they are standing within the arc the weapon makesNo more delays between skills and attacks i.e. the avatar reacts much faster in combatA bunch of fixes and other improvements
We'll keep you posted on when it clears QA.
Apologies for the time it's taking, but nowadays it takes longer to test something than to actually implement it, but I really hope it'll be released soon.
Cheers
Lar
Source:GamersHell
Alternate Source:Larian Studios forums
Sections:Microsoft Consoles, Console Games, PC Games
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