Wednesday, November 19, 2008

Mirror's Edge (PC) will use PhysX tech

Mirrors Edge (PC) will use PhysX tech

PC buffs may have already been hoping for it, and it is indeed coming -- Mirror's Edge will utilize NVIDIA's PhysX hardware acceleration when it hits the open platform this January. Assuming you have a GeForce 8 or better GPU or will be getting one, you can confidently flip off your console-only friends and their "weak Unreal engine" (I'm kidding a terrible lot, here). The tech has been used in over 140 current-gen titles on all platforms to date, but, as it seems, Mirror's Edge hasn't been one of them.

NVIDIA described the technology's utilization as follows:

With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real [e]ffects of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles.

DICE's senior producer Owen O'Brien stated why it's so necessary:
“Faith’s world in Mirror’s Edge is visceral, immediate, and very dangerous; it is imperative that the gameplay reflect this level of urgency. Nvidia PhysX technology affords us the ability to bring a totally new level of immersion to the game, and by doing so, gamers can truly become part of the world.”

NVIDIA sent out a video of the technology in action with the title, which you can see below. It's YouTube, so it doesn't give you the best idea, but still a pretty good one. Course, you can always go to the source of the video and click 'watch in high quality' for a slightly better experience. Anyway, here it is: