Sunday, October 26, 2008

Damnation: single and multiplayer walkthroughs

Damnation: single and multiplayer walkthroughs

Last month we got into the "Verticality" and navigation elements of Damnation, and this time it's gonna be the single and multiplayer, again with some video footage, these ones going with the walkthrough style.

In the game's single player missions, you (as Captain Hamilton Rourke of the Peacemakers) will be covering miles of horizontal distance and thousands (!) of vertical feet, leaping, climbing, dodging and shooting (doesn't sound too peaceful!) your way 'round the areas, which are filled with hostile troops. The walkthrough video below shows a glimpse into the scale offered by these aspects of the game, and gives you examples on how to use the 10 steampunk-inspired weapons to the fullest:

“We wanted players to feel the freedom of reaching places so many shooters just won’t go,” commented Jacob Minkoff, Lead Designer, Blue Omega Entertainment. “Using Rourke’s incredibly cool acrobatic abilities, players can choose to climb up and rain down death from above, unseen, or simply go in, balls out and guns blazing, causing mayhem and destruction in intense close-quarters fire fights. This freedom of choice is all down to the intuitive navigation system. If you feel like you want to climb high up and attack from above, do it!”

Next up is multiplayer. It's Blue Omega's philosophy you can't evolve the shooter without evolving the multiplayer (cough, BioShock), and so they've done so with a "vertical twist". Four modes are on hand: Deathmatch, Team Deathmatch, King of the Hill and Capture the Flag, all of which will take advantage of the scale and height of the levels. 8 players are allowed on each map, so attacks can really come from anywhere, though 'Spirit Vision' (which lets you locate other players with a button press) hinders this to some extent. Hopefully it's optional. In either case, you'll have to be extra careful not to fall to your death when chasing after an opponent using the tool.

“Damnation’s multiplayer captures the feeling of freedom from the single player campaign and takes that experience into the online arena,” commented Richard Gilbert, Producer, Blue Omega Entertainment. “The vertical twists to Damnationreally add to the multiplayer experience; in Capture the Flag, if the flag’s at the bottom of the level, getting to it will be easy, but successfully getting it back up to your base will need some strategic thinking and help from your team mates of course. With attacks coming from all 3 dimensions, it becomes vitally important to use the environment to full effect. As a result, multiplayer combat stays fast, fresh and exciting at all times.”