Tuesday, October 21, 2008

Alan Wake New Trailer Released

Remedy has finally deactivated the cloaking device and updated the Alan Wake Official Site with brand new images and a trailer. The trailer was originally shown in front of the Max Payne movie in Finland, and now it's available online for all to see - and in glorious HD.

Alan Wake Cinematic Trailer (720p)Alan Wake Cinematic Trailer (1080p)

Update: Looks like Remedy's site couldn't take the load. Until it's back up, you can also find the trailer at GameTrailers.

As we discussed earlier, the trailer mostly teases but it's quite impressive, considering it's all supposed to be in-engine (discounting the obvious logos and texts not part of the game visuals). We can only wonder if this is just a special treat to tie in with the Max 21e9 Payne movie hype, or the first sign of an approaching release. However, the official release date is still "when it's done".

Alan Wake New Trailer Released

Alan Wake New Trailer Released

Alan Wake New Trailer Released

Alan Wake New Trailer Released

Alan Wake New Trailer Released

Remedy also made couple of comments on the new material on the AlanWake.com forums.

Trailer

Q: Why release a trailer now?
A: The inspiration behind making this trailer was to see it alongside the Max Payne movie premiere on the silver screen, and we wanted a movie feel to it. That's also the reason it's in "CinemaScope" 2.35:1 aspect ratio. Besides, I think we owed it to our fans

Q: Is this from the game engine?
A: With the exception of title screens (Remedy/MGS/Alan Wake), it's all from the game engine. The depth-of-field effects have been added as a post-process to enhance the visual storytelling.

Screenshots

Q: What platform was used?
A: PC. The shots were taken in 1080p resolution (using 4xMSAA) and scaled down to 720p for web release. We are only releasing a few shots, and we wanted these to be usable for print purposes as well, therefore the higher resolution. The game looks very good on Xbox360 too but only runs in 720p.

Q: There's cool Depth-of-Field in the Cabin shot, is this real time?
A: That shot is from the Cinematic Trailer. We intend to use DOF effects to enhance storytelling in the in-game cinematics, but (at least at the moment) it is done as an offline post process. Otherwise that image is fully rendered by the game engine.

Q: Who's that guy in shot X / what's the story in shot Y?
A: Sorry, no story reveals at this point...