Wednesday, September 23, 2009

Demigod 1.19 patch is live

Demigod 1.19 patch is live

(He's happy cause the update's here!)

Demigod fans, fire up your Impulse client, as yet another update for the game is cooking as we speak. Version 1.19 brings with it replay support with lots of options for fans of that (feel free to upload some to our video section, show 'em off in your blog, etc.), some balance changes to the Artifact Shop, and then a heap of bug fixes, tweaks and improvements to top it all off.

Stardock notes a more minor update should be available next Tuesday, adding player stats in the lobby connection dialog. Here you can view player data and any notes you've made on a given player -- all very handy stuff, to be sure. Some further balance updates are under consideration as well.

As for the other content that's been under discussion awhile (the Ranged General minotaur Oculus and melee-based Demon Assassin Demigods, modding support, and another set of balance updates), these are in internal beta, but hey, good things come to those who wait, or so our mother told us.

Changelog is below; again, grab the update through Impulse.

Added replay support. Replays can be :

Chosen from Front end Deleted from Front end Created at end of multiplayer or single player skirmish game Slider added to adjust game speed during replays Skills, inventory, HUD, and citadel upgrades visible while in replay Added version matching for replays, will only display valid replays Added observer as a replay choice to remove shroud

Artifact Shop changes:

[Enhanced Health Potion] 1000->800g[Enhanced Mana Potion] 1000->600g [Revitalization Elixir] 1000->900g [Supreme Health Potion] 1500->1200g [Supreme Mana Potion] 1500->900g [Supreme Revitalization Elixir] 1500->1350g [Wand of Speed] 1250g->1750g [Warlord's Punisher] 1.5->1s cast time [Twig of Life] 33%->50% heal, 100->150 minion life [Gauntlets of Despair] 100->200 mana drain

Additional updates:

Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present) Decreased turn speed on minions Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate. Significant pathing improvements for minions and angels especially, but reinforcements in general. Adjusted long distance repulsion Minions ignore 50% of the repulsion from buildings and land units. Blueprint loading enabled only when corresponding mod has been enabled. Fixed unable to join dialog/tooltip. Fix for active cooldowns adjusting when a cooldown buff/debuff fades. Fixes for potential threading crashes. Fixed the Valor Flag buff/debuff bug. Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated. Login screen now sets password field to blank after logging in. Prepend timestamp on error logging Fix for active cooldowns adjusting when a cooldown fades. Mod-triggered desynch handling

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