Tuesday, September 14, 2010

Medal of Honor: from beta to final changes detailed

from beta to final changes detailed

The Medal of Honor beta has been going since June -- after those three months of playtesting and feedback from gamers, multiplayer developer DICE has decided on the changes to be implemented into the final game.

As you'd expect, there's a long list of tweaks and improvements in multiple areas like performance and graphics, and then a load of balance changes pertaining to the weapons.

The big items are better hit detection and major text, menu and HUD overhauls (hopefully ones specifically for the PC version -- a complaint we voiced in our preview); the smaller changes then, coupled with the bigger ones, should add up to a significantly more polished experience.

Below is the changelog with the weapon notes excluded for length -- for those, head to the source.

Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time

Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked

Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to “quit” before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles

Source:Medal of Honor

Sections:Microsoft Consoles, Console Games, PC Games, Sony Consoles

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from beta to final changes detailed

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