Monday, August 18, 2008

Spore: gameplay details and the future

Spore: gameplay details and the future

Spore's executive producer Lucy Bradshaw (pictured above) had a live chat on Eurogamer yesterday with gamers about Will Wright's shortly coming (September 7) project, and it didn't dissapoint.

Firstly, though the game is quite large at present, there will be additional content:

"When we started Spore, we were thinking about how we'd make an engine that had the possibility of expansion, so yes, we'll add to the experience. I think, however, we have a very cool opportunity to take Spore in a few different directions too. The editors are so cool and fun, that we want to advance those as well as the gameplay that we put into the core game."

The "flora editor" looks to be one of these additons in the future, so there's that to look forward to!

On a demo, in short: no. They're not planning one; the Creature Creator (and some videos) is all you get, though really, that's plenty, ain't it?

Copy protection - this will be implemented, and is something they feel is required:

"We do have copy protection, it is a necessary part of our biz, but we've worked to make it something that does not punish the legit owners. You need to authenticate once at the first install. This happens online. You can install on three separate computers and you do need to register for the online features."

I'm going to have to disagree with Bradshaw on this one (with it being necessary and with this not punishing owners), but with a face like that, it's hard to stay mad. In either case, I like that they're being open and speaking directly to the gamers about it.

Tons more details, mainly focusing on the features of the game are available for your perusal via the source: easter eggs, cheats, aesthetics, Spore the Musical, day/night cycles, etc. For anyone pumped for Spore, it's essential Saturday reading.




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