Friday, June 20, 2008

Game industry gets its own social network

Game industry gets its own social network

A social network for developers called ZeroCrunch has been launched. The service was created by game audio specialist Lee Banyard and Fran Mulhern, the founder of Recruit3D, a tool which helps game studios find the perfect employee for a job.

What's the purpose of the network exactly? Well, here's what founder Mulhern had to say:

"ZeroCrunch is aimed at providing a tool for those in the industry to keep in touch with each other socially in an environment that’s a bit more industry focused than facebook. [...] It is, and will remain, free and not supported by adverts. ZeroCrunch is my attempt to give something back to an industry that not only provides me with an income, but has also provided me with thousands of hours of entertainment."

More than that, event information is posted, like who's going to what, and groups and forums allow freeform discussion. Why wait for the next conference to make industry progress when you can have even more to bring to the table by fostering discussions now? Honestly, it's a wonder something like this hasn't been around for a lot longer. The need for it is certainly apparent, as over 200 members of the industry have signed up already.

In spite of the site's ties to Recruit3D, there is a strict no recruiting policy. And of course, members are validated at sign-up to ensure their career is what they say it is.

Currently they're running a competition for a network logo. Presumably this is open to anyone, as three games of the winner's choice or a copy of Rock Band are up for prizes.




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