Wednesday, March 25, 2009

GDC 2009: new features for Games for Windows LIVE detailed

GDC 2009: new features for Games for Windows LIVE detailed

Well, looks like our staff writer Kevin Spiess called it back when -- Games for Windows LIVE is soon to be a full-fledged PC gaming Digital Rights Management (DRM) tool packaged with a bunch of other useful stuff, we guess. Detailed at the Game Developers Conference (GDC) in San Francisco today, the new features planned are as follows:

• Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

• In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

• Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC

The service's general manager Ron Pessener called this a "tipping point in [Games for Windows LIVE's] evolution", while Dave Luehmann, general manager of Window games for Microsoft Game Studios (this is getting really confusing) noted they have several projects underway which will incorporate the service, and are building new developer relationships at the conference.

In the meantime Steam's DRM is getting more customer friendly while 2D Boy is saying to heck with all of it.




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