You've already heard about the winners at this year's Game Developers Conference, but what about the Independent Games Festival?
Sponsored by GDC, the 11th Annual Indie Games Festival (IGF) took place at the Moscone Convention Center in San Francisco this year and presents its own roster of winners.
Erik Svedang's Blueberry Garden, an exploration game, was graced with the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 2009 Independent Games Festival Awards. This isn't a small feat by any means, considering some of IGF's previous winners: Braid, Audiosurf, Castle Crashers, and World of Goo.
“Yet again, we’ve been blown away by the quality and diversity of entries in this year’s Independent Games Festival”, said Simon Carless, IGF chairman. “Every year, indie games seem to get more and more vital, and we’re pleased to be able to help honor the very best.”
Some other entries walked away with $2,500 in cash, as well as sponsor-related prizes. Here are the award categories and their respective winners:
Seumas McNally Grand Prize
Blueberry Garden, by Erik Svedang
Innovation (Nuovo) Award
Between, by Jason Rohrer
Excellence in Visual Art
Machinarium, by Amanita Design
Excellence in Audio
BrainPipe, by Digital Eel
Technical Excellence
Cortex Command, by Data Realms
Excellence in Design
Musaic Box, by KranX Productions
Best Student Game
Tag: The Power of Paint, by DigiPen Institute of Technology
Audience Award
Cortex Command, by Data Realms
D2D Vision Award
Osmos, by Hemisphere Games
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