Monday, March 30, 2009

Batman: Arkham Asylum GDC Trailer

Grabbing out attention this afternoon, the guys over at Rocksteady Studios have released a new gameplay trailer for their highly anticipated Action-Adventure title, Batman: Arkham Asylum. Running just over two and a half minutes long, the video takes an in-depth look at "predator gameplay" and the different ways you can take down enemies. Very cool stuff! Check it out:

Thank 20af s to GameTrailers for the above stream. Prefer a manual download? We have you covered:

GamersHellFileShackActionTripWorthPlaying

Batman: Arkham Asylum is scheduled for release in Summer 2009.




Prototype ‘Top 10′ Trailer
Call of Duty: World at War Map Pack Trailer
Jonas Brothers’ Next Stop: Comic-Con?

Battlefield: Bad Company 2 Debut Trailer

Kicking things off today, the fine folks over at EA DICE have released a debut trailer for their upcoming military shooter, Battlefield: Bad Company 2. Running just over a minute long, the video features a stylized look at the rock/paper/scissors of warfare. Check it out:

Thanks to GameTrailers for the above stream. Hit-up any of the following websites for a mirror:

GamersHellFileShackWorthPlaying

Battlefield: Bad Company 2 is scheduled for release this Winter.




Kid Cudi Has ‘Eureka’ Moment With ‘Transformers’ Trailer
Prototype ‘Top 10′ Trailer
Dragonica Cinematic Trailer

Top 10 reasons you must have Prototype

Top 10 reasons you must have Prototype

Radical Entertainment apparently aren't the coy type. Take for instance, their new trailer which flat out tells you why must have their upcoming video game Prototype.

And if there's one thing we've learned in our collected experience as video game journalists, it's that a whole lot of you love things in a top list format. Well, Radical ran with it for this one, bringing you 10 reasons, but we can whittle it down to two: guns and explosions.




Prototype ‘Top 10′ Trailer
Mega Man remade with an extra dimension
Seth Rogen Talks ‘Monsters Vs. Aliens’

Sunday, March 29, 2009

PC Braid Slips To April

Giving us a quick heads-up tonight, Number None has announced that the upcoming PC edition of Braid will be delayed 10 days due to some last-minute issues with various versions of Windows. Originally scheduled for release on March 31st, the game is now expected to hit digital distribution outlets on April 10th. Hope you didn't mark your calendars in pen! ;)




T.I. Says Chris Brown Won’t Be Removed From ‘Takers’ Marketing Campaign
Stardock Reveals “Goo” DRM Plans
Robert Pattinson’s ‘How To Be’ To Make TV Debut

Burnout Paradise: The Ultimate Box v1.100 Patch

Moving right along, the fine folks over at Criterion Games have released a new patch (v1.100) for their hit open-world racing title, Burnout Paradise: The Ultimate Box. Weighing in at 110MB, this mandatory update adds Legendary Cars, Toy Vehicles and Boost Specials to Junkyards and the Burnout Store. You can grab the update through EA's Download Manager or hit-up any of the following websites for a mirror:

Official MirrorFileShackWorthPlaying

Grab it while it's hot! :D




Will There Be A ‘Watchmen’ Sequel?
Crysis Wars Patch v1.4 Released

Leisure Suit Larry: Box Office Bust goes on sale

Leisure Suit Larry: Box Office Bust goes on sale

The long-running Leisure Suit Larry produced yet one more adventure game today, with Leisure Suit Larry: Box Office Bust.

In addition to the PC version, Larry is making a first-time appearance on consoles (Xbox 360 now, PS3 version coming later.) In this one, you control Larry, in an sandbox-style adventure game where the primary goal is to save the day while having sex with as many ladies as possible. There are mini-games in this game (for those of you who like gaming while you game) and the focus is on comedy, as you try to save a movie studio, or something.

This game is a follow-up to the 2004's Leisure Suit Larry: Magna Cum Laude, which was a college-life focused collection of mini-games that got mostly thrashed by the critics, but had a certain sort of immature charm to it.

Prior to Magna Cum Laude, there were 6 games from 1987 to 1996, all classic adventure quest games from Sierra On-Line. The original creator and series writer, self-taught programmer Al Lowe, was the man to love or hate for those 6 games, while he would like everyone to know that he has absolutely nothing to do with this game and Cum Laude.

In the first six games, you played Leisure Suit Larry. In the new games, you play the nephew of Larry. It's sort of interesting: the old Larry used to be a hopeless loser who had hardly any skills attracting women, while the new Larry is a popular, more attractive person with money and power. Also, the new Larry doesn't actually wear leisure suits anymore, but for whatever reason, that doesn't stop people from calling him "leisure suit Larry." Perhaps this will be explained in a sequel.

Box Office Bust features voice acting talents Carmen Electra and Tom Arnold, amongst other experienced actors.




‘Race To Witch Mountain’ Conjures Box-Office #1
‘Watchmen’ Guards Box-Office #1
Steam 24-Hour Sale: 50% Off Prince of Persia
Leisure Suit Larry: Box Office Bust Ships

Prototype 'Top 10' Trailer

Hitting the web today is brand new gameplay trailer for Radical Entertainment's upcoming open-world Action title, Prototype. Running just over three and a half minutes long, the video gives us the "Top 10 Reasons You Must Have Prototype". Check it out:

Thanks to GameTrailers for the above stream. Mirror's are also available at the FileShack and WorthPlaying.com.

Prototype is scheduled for release in June 2009.




Kid Cudi Has ‘Eureka’ Moment With ‘Transformers’ Trailer
Dragonica Cinematic Trailer

Leisure Suit Larry: Box Office Bust Ships

Hot off the presses, Codemasters and Team17 have announced that their highly anticipated Adventure title, Leisure Suit Larry: Box Office Bust, has begun shipping shipping to stores today. Unfamiliar with the game? No worries! Here's a brief description courtesy of the official press release:

Leisure Suit Larry: Box Office Bust sees players take control of the misguided Larry Lovage as he spends his vacation working at his uncle’s film studio. Excited at the hope of picking out his perfect lady from Tinsletown’s most endowed, Larry soon uncovers a plot from a rival studio that threatens his uncle’s late 20e5 st movie success; now it’s up to Larry to save the day (as long as he can concentrate on the right assets for long enough).

Developed by Team17 and laden with illustrious voice talent from Hollywood’s glamorous glitterati, players will meet and interact with outrageous characters like Ginger Vitus (Carmen Electra: Starsky & Hutch) and Hugh Jassdick (Tom Arnold: True Lies, ER, Roseanne) as they tackle exploration, platforming, racing, puzzle-solving and seduction challenges to get the girls and save the studio.

So if you happen to be wandering around your local comp-shop today, you may want to keep an eye out for it! ;)




Leisure Suit Larry: Box Office Bust goes on sale
‘Watchmen’ Guards Box-Office #1

Stardock's new DRM detailed -- a new industry standard?

Stardocks new DRM detailed -- a new industry standard?

Scratch that, Impulse Reactor isn't the new DRM method Stardock mentioned months ago, one they said would make both gamers and publishers happy, but it is part of it.

The new method is lovingly called "Goo", an acronym for "Game Object Obfuscation". Stardock describes it as a tool which allows the developer to put their game executable into a container which houses the original .exe as well as Impulse Reactor, their virtual platform, resulting in a single encrypted file. Running the game for the first time prompts the user to enter their e-mail address and serial number, associating the game to that person, as opposed to their hardware as most systems do. This in turn means gamers can run their titles on any computer without hassle. After initial validation, the game never needs to connect to the Internet again.

While this method still shafts users who don't have Internet access, or impermanent access, it's about the next best thing to a DRM-free methodology like GOG uses.

Here's Stardock's list of advantages to this new implementation:

1. There is no third-party client required. This means a developer can use this as a universal solution since it is not tied to any particular digital distributor.

2. It paves the way to letting users validate their game on any digital distribution service that supports that game. One common concern of gamers is if the company they purchased a game from exits the market, their game library may disappear too. Games that use Goo would be able to be validated anywhere.

3. It opens the door to gamers being able to resell their games because users can voluntarily disable their game access and transfer their license ownership to another user.

Note that #3 effectively makes Impulse the first digital distribution service (to our knowledge) to allow reselling of games. Very cool!

“One of our primary goals for Impulse Reactor is to create a solution that will appeal to game developers while adhering to the Gamers Bill of Rights,” said Brad Wardell, president & CEO of Stardock. “Publishers want to be able to sell their games in as many channels as possible but don’t want to have to implement a half-dozen ‘copy protection’ schemes. Game Object Obfuscation lets the developer have a single game build that can be distributed everywhere while letting gamers potentially be able to re-download their game later from any digital service. Plus, it finally makes possible a way for gamers and publishers to transfer game licenses to players in a secure and reliable fashion.”

Goo will arrive April 7 as part of Impulse's "Phase 3" release. At this time Stardock expects to announce multiple major publishers signing to their platform, complete with delicious games.

This new implementation could very well replace the likes of SecuROM as a common industry DRM method -- how would you feel about a PC gaming industry protected by Goo?




Stardock news: one million Impulse users, major client update, and new DRM model
Stardock Reveals “Goo” DRM Plans
Robert Pattinson’s ‘How To Be’ To Make TV Debut

Blueberry Garden takes grand prize at GDC's Indie Games Festival

Blueberry Garden takes grand prize at GDCs Indie Games Festival

You've already heard about the winners at this year's Game Developers Conference, but what about the Independent Games Festival?

Sponsored by GDC, the 11th Annual Indie Games Festival (IGF) took place at the Moscone Convention Center in San Francisco this year and presents its own roster of winners.

Erik Svedang's Blueberry Garden, an exploration game, was graced with the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 2009 Independent Games Festival Awards. This isn't a small feat by any means, considering some of IGF's previous winners: Braid, Audiosurf, Castle Crashers, and World of Goo.

“Yet again, we’ve been blown away by the quality and diversity of entries in this year’s Independent Games Festival”, said Simon Carless, IGF chairman. “Every year, indie games seem to get more and more vital, and we’re pleased to be able to help honor the very best.”

Some other entries walked away with $2,500 in cash, as well as sponsor-related prizes. Here are the award categories and their respective winners:

Seumas McNally Grand Prize
Blueberry Garden, by Erik Svedang

Innovation (Nuovo) Award
Between, by Jason Rohrer

Excellence in Visual Art
Machinarium, by Amanita Design

Excellence in Audio
BrainPipe, by Digital Eel

Technical Excellence
Cortex Command, by Data Realms

Excellence in Design
Musaic Box, by KranX Productions

Best Student Game
Tag: The Power of Paint, by DigiPen Institute of Technology

Audience Award
Cortex Command, by Data Realms

D2D Vision Award
Osmos, by Hemisphere Games




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Robert Pattinson’s ‘How To Be’ To Make TV Debut
2008 Mod of the Year winners announced

Saturday, March 28, 2009

Steam 24-Hour Sale: 50% Off Far Cry 2

Continuing their week-long Ubisoft promotion, Valve Software has announced that Far Cry 2 is now on sale through Steam for just $14.99 (a 50% savings). The deal runs for the next 24 hours, with yet another Ubisoft title going on sale tomorrow. Wondering if the game's any good before you cough up the dough? Then be sure to check out our in-depth review!




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Kid Cudi Has ‘Eureka’ Moment With ‘Transformers’ Trailer

Flock! Demo Released

Keeping our modems nice and toasty today, Capcom and Proper Games have released a new demo for their upcoming Puzzle title, Flock!. Weighing in at 80MB, the demo features a handful of levels from the full retail product. You can grab this bad boy from any of the following mirrors:

YouGamers (courtesy of GamersHell)FileShackWorthPlaying

Dig the demo? Then keep an eye out for the full game when it hits stores on April 7th.




Wanted: Weapons of Fate Demo Released
Robert Pattinson’s ‘How To Be’ To Make TV Debut

The Sims 3: DRM-lite?

The Sims 3: DRM-lite?

Update: Rod Humble, executive producer for the Sims division at EA, wrote today on the Sims 3 website disc-based copy protection will be implemented for the game as well as a serial code, with no online authentication required, contradicting the statement below. It appears the DRM will be changed to something rather reasonable after all, though it's possible SecuROM will be the method used for copy protection. In either case, removal of online authentication is a big step in a positive direction. We thank you, EA.

Last weekThe Sims 3 associate producer MC Chun told us Electronic Arts (EA) has changed its Digital Rights Management (DRM) scheme for the upcoming sure-to-be blockbuster, suggesting the new implementation would be minimal:

"So because of [The Sims 2 and Spore high piracy rates] we had a strong DRM thing. And then we got such good and such vocal user feedback, so now we're getting the final pieces together. It's not going to be the crazy, manage-18-accounts or count-the-number-of-times-you've-installed thing. But it is going to have copy-protection."

"I used to know [what DRM we are going to use], and then we changed it. EA subsequently told us there will be a press release about this in the near future. The engineers have been amazing, because to change the DRM strategy this late is something that's asking a lot of an engineering crew who have already put a lot into it. But they were willing to be flexible, because as gamers themselves they were like, "yeah, it's a pain in the ass"."

Apparently, the publisher has different ideas, though, as according to a fan on the Sims 2 forums, pre-purchasing the game on the EA Store greets the user with this message:

ACCEPTANCE OF END USER LICENSE REQUIRED FOR PLAY. TO ACCESS ONLINE SERVICES, YOU NEED AN INTERNET CONNECTION AND MUST REGISTER ONLINE WITH THE ENCLOSED SINGLE USE SERIAL CODE. REGISTRATION IS NOT TRANSFERABLE. EA ONLINE TERMS & CONDITIONS CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER ONLINE. EA MAY TERMINATE ONLINE SERVICES AFTER 30 DAYS NOTICE POSTED ON www.ea.com. THIS GAME USES SECUROM ANTI-PIRACY TECHNOLOGY BY SONY DADC. FOR MORE INFORMATION ABOUT SECUROM, VISIT www.securom.com.

The fan states that "the in-game advertising disclaimer and data collecting software is gone", with other users claiming SecuROM is responsible for the latter, though we don't know if there's any real validity to that.

A message to EA asking whether or not the scheme would be changed by the release date did not receive a response as of the time of publishing.

Note to EA and Maxis: much (perhaps most) of the "vocal user feedback" concerned SecuROM. Keep it out. Thanks.




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The Sims 3 looks to have SecuROM after all
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Square Enix's Eidos acquisition official

Square Enixs Eidos acquisition official

As we foretold (cue stormclouds), the official passing of Square Enix's acquisition of Eidos would be announced late this month, and it has.

Reports say SQEX's 32 pence per share offer was okay by Eidos, with an 85% approval rating on the latter company's part, and the requisite Extraordinary General Meeting's motion going through.

Joystiq figures the first order of business following the actual changes late next month will be "Final Fantasy X3: Lara's Shadow, in which Yuna, Rikku, and Lara work together to solve a mystery surrounding a sunken ship. Also, they try to find Tidus again." There is no official word word on this, however.




NPD & D2D: PC game sales, week of 3/1
Disney Gives ‘High School Musical 4′ The Green Light
‘Knowing’: End Times, By Kurt Loder
Battlestations: Pacific Video Dev Diary #3

Friday, March 27, 2009

Call of Duty: Modern Warfare 2 Due Out Nov. 10th, 2009!

Ending the night with a bang, Activision and Infinity Ward took to the stage at this year's GDC Awards to debut a short teaser trailer for their next project: Call of Duty: Modern Warfare 2. The trailer doesn't offer any actual gameplay details, but it does give us a target release date of November 10th, 2009. Enjoy:



Thanks to GameTrailers for the stream. A mirror is also available at the game's official website, along with some weird "Analyze" tools. Might wanna check that one out as well! ;)

Update: Note that it doesn't actually say "Call of Duty" anywhere on the website or in the trailer. It just says "Modern Warfare 2". Did they drop CoD from the title? We can only speculate...




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Stardock Reveals "Goo" DRM Plans

Grabbing our attention today, Stardock has announced that their popular digital distribution platform, Impulse, will soon feature some new tech called Game Object Obfuscation (or "Goo" for short), which is said to address many issues both publishers and gamers have with current DRM systems. According to Stardock, Goo will allow publishers to tie their games to a user's email/account instead of their hardware with a single online activation, giving you the option to install the game on as many PC's as you like without having to mess around with DRM revoke tools and all that silly stuff. The new tech doesn't require a third-party client and can be used by any digital distribution service that supports that game. Even more interesting, Goo al 219b lows you to disable your game license and transfer it to another user, essentially opening the door to reselling your digitally downloaded games. Pretty wild stuff, eh?

Here's a little snippet from the press release:

"One of our primary goals for Impulse Reactor is to create a solution that will appeal to game developers while adhering to the Gamers Bill of Rights," said Brad Wardell, president & CEO of Stardock. "Publishers want to be able to sell their games in as many channels as possible but don't want to have to implement a half-dozen 'copy protection' schemes. Game Object Obfuscation lets the developer have a single game build that can be distributed everywhere while letting gamers potentially be able to re-download their game later from any digital service. Plus, it finally makes possible a way for gamers and publishers to transfer game licenses to players in a secure and reliable fashion."

Goo is expected to debut in the next version of Impulse on April 7th.




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Stardock news: one million users, new DRM model, and major client update
Stardock news: one million Impulse users, major client update, and new DRM model
Mickey Rourke, Scarlett Johansson Reportedly In ‘Iron Man 2′

The Sims 3 looks to have SecuROM after all

The Sims 3 looks to have SecuROM after all

Last weekThe Sims 3 associate producer MC Chun told us Electronic Arts (EA) has changed its Digital Rights Management (DRM) scheme for the upcoming sure-to-be blockbuster, suggesting the new implementation would be minimal:

"So because of [The Sims 2 and Spore high piracy rates] we had a strong DRM thing. And then we got such good and such vocal user feedback, so now we're getting the final pieces together. It's not going to be the crazy, manage-18-accounts or count-the-number-of-times-you've-installed thing. But it is going to have copy-protection."

"I used to know [what DRM we are going to use], and then we changed it. EA subsequently told us there will be a press release about this in the near future. The engineers have been amazing, because to change the DRM strategy this late is something that's asking a lot of an engineering crew who have already put a lot into it. But they were willing to be flexible, because as gamers themselves they were like, "yeah, it's a pain in the ass"."

Apparently, the publisher has different ideas, though, as according to a fan on the Sims 2 forums, pre-purchasing the game on the EA Store greets the user with this message:

ACCEPTANCE OF END USER LICENSE REQUIRED FOR PLAY. TO ACCESS ONLINE SERVICES, YOU NEED AN INTERNET CONNECTION AND MUST REGISTER ONLINE WITH THE ENCLOSED SINGLE USE SERIAL CODE. REGISTRATION IS NOT TRANSFERABLE. EA ONLINE TERMS & CONDITIONS CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER ONLINE. EA MAY TERMINATE ONLINE SERVICES AFTER 30 DAYS NOTICE POSTED ON www.ea.com. THIS GAME USES SECUROM ANTI-PIRACY TECHNOLOGY BY SONY DADC. FOR MORE INFORMATION ABOUT SECUROM, VISIT www.securom.com.

The fan states that "the in-game advertising disclaimer and data collecting software is gone", with other users claiming SecuROM is responsible for the latter, though we don't know if there's any real validity to that.

A message to EA asking whether or not the scheme would be changed by the release date did not receive a response as of the time of publishing.

Note to EA and Maxis: much (perhaps most) of the "vocal user feedback" concerned SecuROM. Keep it out. Thanks.




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Fallout 3 crowned Game of the Year at Game Developers Choice Awards

Fallout 3 crowned Game of the Year at Game Developers Choice Awards

We've seen the list of nominees for video games worth awarding at year's GDC, as judged by game developers themselves. Now the votes are tallied, and in the end one game emerged from the dust to claim the grand prize of Game of the Year: Fallout 3. Bethesda's sci-fi RPG also walked away with another honor for best writing in a video game. Meanwhile, Media Molecule's LittleBigPlanet snapped up a few awards of its own including best game design, technology, innovation, and debut. Fellow developers were indeed sold on the concept and potential of the PS3 puzzle platformer, powered by user generated content.

9th Annual Game Developers Choice Award Winners

Best Game Design
LittleBigPlanet (Media Molecule)

Best Visual Art
Prince of Persia (Ubisoft Montreal)

Best Technology
LittleBigPlanet (Media Molecule)

Best Writing
Fallout 3 (Bethesda Softworks)

Best Audio
Dead Space (EA Redwood Shores)

Best Debut Game
LittleBigPlanet (Media Molecule)

Innovation
LittleBigPlanet (Media Molecule)

Best Handheld
God Of War: Chains Of Olympus (Ready at Dawn)

Best Downloadable Game
World Of Goo (2D Boy)

Game of the Year
Fallout 3 (Bethesda Softworks)

Games aren't the only thing being awarded by developers; the developers themselves deserve accolode from their peers as well. The individuals honored this year include composer Tommy Tallarico, Rock Band franchise fathers Alex Rigopulos and Eran Egozy, and Metal Gear series visionary Hideo Kojima.

Ambassador Award
Tommy Tallarico (Video Games Live)

Pioneer Award
Alex Rigopulos and Eran Egozy (Harmonix)

Lifetime Achievement Award
Hideo Kojima (Kojima Productions)




Juan Antonio Bayona To Direct ‘Eclipse’?
Jonas Brothers’ Next Stop: Comic-Con?
GDC 2009: new features for Games for Windows LIVE detailed

Thursday, March 26, 2009

Lord of the Rings Online Spring Festival Goes Live

Breaking out the party hats tonight, Turbine has announced that the Spring Festival for Lord of the Rings Online has officially gone live and will run until April 7th. This in-game event spruces up the game world with some special decorations, festive costumes and new quests lines. To help get us in the mood, Turbine has sent over five screenshots. Enjoy:

Lord of the Rings Online Spring Festival Goes Live

 

Lord of the Rings Online Spring Festival Goes Live

 

Lord of the Rings Online Spring Festival Goes Live

 

Lord of the Rings Online Spring Festival Goes Live

 

Lord of the Rings Online Spring Festival Goes Live

Want to learn more about the Spring Festival? Then be sure to check out the latest developer diary!




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New Champions Online Screenies
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Champions Online Screenshots

Harry Potter and the Half-Blood Prince Shots

Getting the ball rollin' today, Electronic Arts has sent over five tiny screenshots from their upcoming movie-inspired Adventure title, Harry Potter and the Half-Blood Prince. These latest shots feature a handful of different characters and some wand-waggling. Check 'em out:

Harry Potter and the Half-Blood Prince Shots

 

Harry Potter and the Half-Blood Prince Shots

 

Harry Potter and the Half-Blood Prince Shots

 

Harry Potter and the Half-Blood Prince Shots

 

Harry Potter and the Half-Blood Prince Shots

Harry Potter and the Half-Blood Prince is scheduled for release in Summer 2009.




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New Blood Bowl Screenies

Shoot gamers for money in new game-for-cash venture geePlay

Shoot gamers for money in new game-for-cash venture geePlay

A new game-for-cash operation has opened up. It's called geePlay.com and it is based in Slovakia.

Basically you open up an account on the site, deposit some money, and start training in the one game they offer, Teeworlds. Once you feel that your skills are passing 'noob' status, you can play the online game in deathmatch and team deathmatch modes against other geeplayers, and if you kill them before they kill you, you win real-life moola.

The Teeworlds game is an open-source, platform side-scrolling shooting game, that has been around for a few years now. It is common FPS-style weapons, like shotguns and rockets. I haven't personally played the game, but it doesn't look like an incredible amount of skill can be used playing it -- the game looks pretty simple.

geePlay.com isn't the first website of its kind to open, offering money-games for online gamers. The most notable cash-game site, tournament.com, closed its doors a while back, and has been "temporary offline" since November of 2007. geePlay currently has a small user-base, but they are relatively new -- it'll be interesting to see if game-for-cash sites ever catch on in a big way.




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Crytek shows off CryEngine 3 in new video

Crytek shows off CryEngine 3 in new video

Crytek -- probably best known for the FPS Crysis -- have been trying their best to up-sell their proprietary graphics engine, CryEngine 3.

But when your engine looks this good, it doesn't really need a whole lot of selling. It sort of just sells itself.

Anyways we have a new video for you to appraise the CryEngine 3 in action for yourself.

The engine is being positioned as a all-in-one package for game developers, pretty much. With CryEngine 3 you can make any game for any next-gen platform --if you can afford the licensing fees, of course. It looks like Crytek also spent a good amount of time developing their sandbox editing program: tweaking its ease of use, increasing the amount of things you can do with it. The release of CryEngine 3 to the public might lead to some incredible mods.

The texture quality of that funky, alien sculpture is particularly attractive; while the destructible urban (UT3-like) environments look promising as well.

Judging from the footage in the game, it appears possible that for the next game in the Crysis series (if they were to release one), Crytek might be moving things to an urban setting. The alien flying saucers look a little bit different than the style of technology used by the aliens in Crysis. Perhaps it's a new, more dangerous alien race. It is possible that they just made random stuff up to show off the new engine in action -- but for earlier CryEngines, Crytek showed off the engines using art assets from upcoming games.




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Wednesday, March 25, 2009

Wanted: Weapons of Fate Demo Released

Keeping our modems nice and toasty today, GRIN has released a new singleplayer demo for their latest movie-inspired Action title, Wanted: Weapons of Fate. No word on what this demo includes exactly, but if you're still interested in checking it out, you can grab the 843MB installer from any of the following websites:

YouGamers (courtesy of GamersHell)FilePlanetFileShackWorthPlaying

So what are you waiting for? Get downloadin'!




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Steam 24-Hour Sale: 50% Off Prince of Persia

Keeping us on our toes today, Valve Software has announced that Ubisoft's hit third person Action-Adventure title, Prince of Persia, is now on sale through Steam for just $24.99 (a 50% savings). The deal runs for the next 24 hours, with yet another Ubisoft title going on sale tomorrow. Wondering if the game's worth your hard earned money? Then be sure to check out our in-depth review!




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GDC 2009: Stardock's Brad Wardell talks about serving 'core' gamers

GDC 2009: Stardocks Brad Wardell talks about serving core gamers

At GDC 2009, Stardock's Brad Wardell gave a talk, and there was no shortage of people that were paying attention.

Stardock published Ironclad's Sins of A Solar Empire last year -- a hybrid 4X / RTS strategy game set in a classic mold of the deep, PC strategy game that went on to sell very well in stores, and online. The game's resounding commercial and creative success has undoubtedly caught the eyes of many people in game buisness; many of whom have to battle ambition in game design, with making enough money to stay profitable.

Brad Wardell spent much of the talk addressing the issue of the "core gamer." Although there has been a great deal of capitalization of the casual game market in 2008, Bard Wardell reaffirmed that there is still success to be found in games aimed at the more traditional and hardcore of the PC gaming audience.

In Brad's eyes, he sees much of the core gamer audience made up of people over 25, overwhelmingly male, tech savvy, and perhaps more willingly to purchase games that interest them, instead of pirating. Core gamers are also seen to appreciate modding ability, a strong, engaging single-player campaign, and involving themselves with other fans of the game, in places such as forums.

In the age of $20 million blockbuster games that are seen as failures if they break even, Stardock's approach seems like a refreshing throwback to the earlier days in game development: a smaller budget to make a game well-focused on a particular audience that will enjoy the title. While Ironclad Games would like to make Sins accessible, it seems the higher priority was creating a game with the necessary strategic depth required to engage gamers.

While Sins of A Solar Empire did not do blockbuster numbers like some AAA titles, when you consider their relatively lower development costs, on the business side of things, the game came out well ahead.

Dissatisfied PC 'core gamers' -- perhaps tired of seeing the same sort of game remade over and over, half-baked console ports, or the general simplification of the favorite genres -- might be encouraged by Sins commerical success, as it bodes well for more titles coming out in 2009 and 2010 that have enough depth to make them excited about gaming again.




Stardock news: one million users, new DRM model, and major client update
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Stardock news: one million Impulse users, major client update, and new DRM model

GDC 2009: new features for Games for Windows LIVE detailed

GDC 2009: new features for Games for Windows LIVE detailed

Well, looks like our staff writer Kevin Spiess called it back when -- Games for Windows LIVE is soon to be a full-fledged PC gaming Digital Rights Management (DRM) tool packaged with a bunch of other useful stuff, we guess. Detailed at the Game Developers Conference (GDC) in San Francisco today, the new features planned are as follows:

• Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

• In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

• Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC

The service's general manager Ron Pessener called this a "tipping point in [Games for Windows LIVE's] evolution", while Dave Luehmann, general manager of Window games for Microsoft Game Studios (this is getting really confusing) noted they have several projects underway which will incorporate the service, and are building new developer relationships at the conference.

In the meantime Steam's DRM is getting more customer friendly while 2D Boy is saying to heck with all of it.




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New Steam feature “makes DRM obsolete”, says Valve

New Steam feature "makes DRM obsolete", says Valve

New Steam feature makes DRM obsolete, says Valve

Here's part two of three in what I'm unofficially dubbing "Digital Rights Management (DRM) day": Valve, in a press released headlined "Steamworks makes DRM obsolete", claim today to have made a "customer friendly approach to anti-piracy" with a new update to their digital distribution client Steam. Our interest is piqued.

The new feature is called Custom Executable Generation (CEG) technology, and "complements the already existing anti-piracy solution offered in Steamworks". How it works is it makes unique copies of games for each user, allowing them to access their stuff on multiple machines without install limits and without having to install root kits (malware designed to hide its comprising of the user's system) on their PC. Note this seems to be in keeping with Valve president Gabe Newell's e-mail to a Steam user we caught wind of in December, where he said the following:

"Most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't).

We really really discourage other developers and publishes from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches."

And here's what he has to say now:

"Delivering this extension of services on Steamworks first anniversary, demonstrates our commitment to continually develop the platform to better serve the community working with these tools. As we roll out these features, we continue to look for new ways make PC games easier to create and better for customers to experience."

It's really rare to see a man in a position like Newell say something genuinely good for the customer and then actually act on it, so if this works, then here's a pat on the back to you, sir.

Now, the new approach brings up several interesting questions:

1) Are they alluding to SecuROM in talking about rootkits? As far as we know (and correct us if you know differently), nothing on Steam has been sold with extra DRM aside from SecuROM and the various implementations that can come with that. SecuROM, as some may know, has been suspected to be a rootkit, though publishers have repeatedly denied this.

2) Does this mean all or most of that "extra DRM" will be eliminated from Steam games, particularly SecuROM? Even the most avid Steam fans would surely be happy about that!

We've contacted the publisher about these matters, and will update you accordingly assuming we hear back.

Aside from CEG, Valve is cool enough with this update to offer a complete suite of publishing and development tools to developers and publishers worldwide, free, within Steamworks. On the user end, in-game downloadable content (DLC) is here, as is the lobby system we saw in Left 4 Dead.

On another happy note, Steam has hit 20 million users, up from 15 last year. Congratulations, guys!




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Red Orchestra Update Released & Steam Weekend Deal

Monday, March 23, 2009

Wanted: Weapons of Fate Launch Trailer

Keeping us entertained today, GRIN has released a brand new teaser trailer for their upcoming movie-inspired Action title, Wanted: Weapons of Fate. The minute and a half-long video gives us a small taste of the game's storyline via cinematic cutscenes and some action-packed gameplay. Check it out:

Thanks to GameTrailers for the above stream. Mirrors are also available at the following websites:

GamersHellFileFrontFileShackWorthPlaying

Wanted: Weapons of Fate is scheduled for release on March 24th.




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Dragonica Cinematic Trailer

Need for Speed: SHIFT Dated for September

Pinning down an exact release date for us today, Electronic Arts has announced that their highly anticipated racing title, Need for Speed: SHIFT, will begin shipping to stores across Europe on September 17th and North America on September 22th. Here's a little snippet from the press release:

“With Need for Speed SHIFT, we set out to create a racing game that pushes the genre and delivers something never before seen in a Need for Speed title,” said Patrick Soderlund, Senior Vice President at EA Games Europe. “By focusing on the driver’s experience through the first-person view, we are able to cap 2077 ture the high-speed intensity and gripping emotions of racing.”

Let the countdown begin! ;)




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Fallout 3: The Pitt DLC Dated

MMO game bank certified as real, legitimate bank in Sweden

MMO game bank certified as real, legitimate bank in Sweden

The in-game bank found in the popular MMO Entropia Universe has been certified and insured as a standard, 'real-life' bank in Sweden.

The Swedish Financial Supervisory Authority, after reviewing the bank's operations, made the call last week. With this formal certification, all in-game deposits will be guaranteed up to $60,000 USD, and the Entropia bank will be able to offer gamers interest on account balances, loans, and other common banking services.

Certifying a MMO game bank as an actual, legitimate bank is almost of heard of the world of online gaming -- but it can be expected to become more commonplace as the amount of virtual currency shuffling through these games expands. Entropia Universe is a good first candidate for gaining an official, real-world bank, as the game has a vibrant game economy, and uses a virtual currency that can be bought (and sold) directly into real-world currency. In 2008, Entropia Universe broke a record for having the most expensive virtual items sold, for real-world cash.

Entropia Universe has also been seen as a leading force in the world of virtual currencies, and were selected two years ago to help setup a virtual currency banking network in China.

The Entropia in-game bank will be called the Mind Bank, and will launch within the year.




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Dante's Inferno, Army of Two, Mass Effect coming to theaters

Dantes Inferno, Army of Two, Mass Effect coming to theaters

This book to movie/game (or game to book/movie) thing is sure doing well. Aside from rumblings about a Gears of War flick, BioShock, and others, a few new ones have cropped up: Dante's Inferno, Army of Two, and nerd favourite Mass Effect (we're part of that camp, don't worry).

Dan Harris (X2, Superman Returns) of Universal Pictures is set to write the screenplay for Dante's Inferno, based on the upcoming game from EA Redwood Shores, in turn based on the 14th century poem The Divine Comedy, which sees Dante Aligheri journeying to Hollywood to enact vengeance on...I mean, travelling through Hell; Universal acquired the film last fall in a four-studio bidding war before the game was even given a title.

Interestingly, EA will be directly involved, with their VP Patrick O'Brien and creator Jonathan Knight onboard for its development; Strike Entertainment's Marc Abraham and Eric Newman are also named.

As for the other EA properties being adapted for the silver screen, Army of Two will be live-action, with Scott Z. Burns (The Bourne Ultimatum) set as scriptwriter and Scott Stuber as producer, The Simswill be from Fox and producer John Davis, with Mass Effect being produced by Avi Arad (behind every other comic book and video game adapation since the early 90s).




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Jonas Brothers Go Topless In New Movie!

PCGA reports PC gaming worth $11bn in 2008

PCGA reports PC gaming worth bn in 2008

The PC Gaming Alliance (PCGA) has released its State of the PC Gaming Industry in 2008 report, written by DFC Intelligence, and the results are startling. That is to say, the PC gaming industry made about $11 billion worldwide last year, a number certainly comparable with console software sales, also at $11 billion (we deduce this is for North America only especially as UK software sales were $2.8bn).

Three of the biggest trends listed off for last year are the growth of digital distribution, growth of free games with a microtransaction model, and the increased presence of game cards at major retailers such as 7-Eleven.

“The biggest story in PC games is the expansion beyond retail,” said Randy Stude, president of PCGA. “PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox LIVE and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC.”

Revenue shifts are highlighted also, including, of course, MMOs, being the leading products for revenue and profits. Asian MMOs made over $100 million last year, while World of Warcraft made $1 billion, with Wrath of the Lich King outselling its predecessor. Age of Conan and Warhammer Online did respectably well, selling over 1 million units at retail.

Here are the complete highlights of the report:

The PC is the largest single platform for games with annual worldwide revenue of about $11 billion. This is more thanany of the console and portable systems from Sony, Microsoft and Nintendo.In emerging markets such as Asia and Eastern Europe the PC has become the de facto platform of choice for gamesas console systems have not had major penetration in most countries.Even in North America and Western Europe the PC is the leading single platform for games with over $6 billion incombined revenue from those markets.Broadband penetration has been a key driver of growth and revenue growth for PC games, and is directly tied togrowth in broadband penetration.The three biggest trends in 2008 were 1) the growth of online digital distribution via services like Valve’s Steam; 2)the growth of free games with a virtual item purchase model and 3) the growing presence of game cards at major retailers like 7-Eleven. Top PC games regularly generate over $50 million at retail revenue but can generate substantially more in subscription and/or add-on revenue. Massively Multiplayer Online Games (MMOGs) are the leading products for both revenue and profi ts. Several AsianMMOGs are generating over $100 million in annual revenue after 5+ years on the market. World of Warcraft is generating over $1 billion in annual revenue. The Lich King expansion to World of Warcraft outsold its predecessor. In 2008, two major new subscription MMOGs (Warhammer Online and Age of Conan) sold over 1 million units atretail. Digital distribution, free-to-play models and retail game cards are well-established in Asia, but just starting to emergein North America and Europe.Leading emerging markets for PC games include Russia/Eastern Europe, India, Brazil and Southeast Asia. Thesemarkets generally have very low (often less than 5%) broadband penetration, but are expected to grow substantially as the infrastructure improves.Low-cost PCs often have trouble playing high-end games, but they are helping drive growth in the mass market andemerging markets that can not yet afford high-end systems. These PCs are helping drive the casual game market.The trend in Western markets is toward portability and connectivity, with laptops outselling desktops, In addition, themajor growth segment in laptops is under-$500 netbooks that are better suited for online casual games. Casual games have developed into an entire sub-segment led by large industry portals such as Electronic Arts’Pogo, Yahoo, MSN, Big Fish, Real Networks and others. These top portals can now generate well over $100 millionin annual revenue from casual PC games.


Capcom and the PC snuggle
Digital distribution will rule this year or next
‘Watchmen’ Guards Box-Office #1
‘Race To Witch Mountain’ Conjures Box-Office #1

Steam Weekend Deal: 75% Off Oddworld Games

Catching our eye tonight, Valve Software has announced that Oddworld Inhabitants' popular action-adventure titles, Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus, are currently on sale through Steam for $2.50 each or you can buy both in a bundle for just $3.75 (a 75% savings). This deal runs from now until Sunday, March 22nd. So if you're looking for some inexpensive fun this weekend, you may want to check these out!




Steam Weekend Deal: 75% Off Lost Planet
‘Race To Witch Mountain’ Conjures Box-Office #1
‘Watchmen’ Guards Box-Office #1

Killing Floor Announced

Creating a little buzz tonight, Tripwire Interactive has announced that they are currently working on "Killing Floor", a survival-horror co-op shooter based on the popular UT 2004 mod. Due out on Steam in the "near future", the game takes place in and around London, where a mad scientist's "specimens" have broken loose and are wrecking havoc in the area. Gameplay wise, we can expect both on and offline modes with up to 6 player co-op, a persistent perks system, 9 different monster types, over 12 weapons, customizable scenarios and full Steamworks support. You can check out the full press release right here or just head over to the official website to start chatting with other fans. ;)




Far Cry 2 Fortunes Pack DLC Released
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The History Of The Bromance
Godfather II Launch Day Patch To Add New MP Mode

Sunday, March 22, 2009

Crysis Wars Patch v1.4 Released

Hitting the web today is a new patch (v1.4) for Crysis Wars, aka the multiplayer portion of Crytek's eye-popping first person shooter Crysis Warhead. Weighing in at a hefty 434MB, this update features a laundry list of bug fixes and gameplay tweaks, improved DirectX 9 support and a new modding interface. You can check out the full changelog right here or just hit any of the following mirrors to start downloading:

YouGamers (courtesy of GamersHell)FilePlanetFileShackWorthPlaying

Grab it while it's hot! :D




C&C: Red Alert 3 Patch v1.08 Released
What Makes ‘Watchmen’ Such A Gutsy Movie?

Far Cry 2 Fortunes Pack DLC Released

Available through Steam today is a brand new DLC update for Ubisoft's hit open-world shooter, Far Cry 2. Dubbed the "Fortunes Pack", the DLC will run you $4.99US and features three new weapons, two vehicles, and five multiplayer maps. The weapons and vehicles can be used in both Single and Multiplayer modes. You can learn more about the DLC right here. Cheers!




Unreal Tournament 3 Patch & Titan Pack Released
Call of Duty: World at War Map Pack Trailer #2
Jonas Brothers’ Next Stop: Comic-Con?

Saturday, March 21, 2009

Call of Duty: World at War Map Pack Trailer #2

Getting our adrenaline pumping this afternoon, Treyarch has released a brand new teaser trailer for their upcoming Call of Duty: World at War map pack. Clocking in at just under two minutes long, the video features some intense in-game action set in each of the new maps (Nightfire, Station, Knee Deep and Verrückt). Check it out:

Thanks to GameTrailers for the above stream. Mirrors are also available at the following websites:

GamersHellFileFrontFileShack

The Xbox 360 and PS3 versions of the map pack are out now. A PC release is expected "soon".




Call of Duty: World at War Map Pack Trailer
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Dragonica Cinematic Trailer
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Riddick: Assault on Dark Athena Goes Gold

Spreading the good news today, Atari and Starbreeze Studios have announced that their upcoming first person shooter/stealth title, The Chronicles of Riddick: Assault on Dark Athena, has officially gone gold and will begin shipping to stores across North America on April 7th and everywhere else on April 24th. Here's the official word:

NEW YORK, NY – March 20, 2009 – Atari, one of the world’s most recognized video game publishers, today announced that development is complete on the latest gripping installment from the Riddick franchise, The Chronicles of Riddick: Assault on Dark Athena.

Developed by the acclaimed team at Starbreeze Studios in conjunction with Tigon Studios and Universal Pictures 213f , The Chronicles of Riddick: Assault on Dark Athena features a brand new 11 hour chapter in the Riddick saga with six intense online multiplayer game modes including the unique and thrilling Pitch Black mode. In addition to the full Assault on Dark Athena campaign, the disc includes a stunning HD remastering of celebrated title The Chronicles of Riddick: Escape from Butcher Bay.

The game is scheduled for launch on the Xbox 360® video game and entertainment system from Microsoft ($59.99), PLAYSTATION®3 computer entertainment system ($59.99) and Windows PC ($49.99) on April 7 in North America and April 24 worldwide.

In The Chronicles of Riddick: Assault on Dark Athena the player takes the role of Riddick, as played by Vin Diesel, using stealth and action to overcome the merciless crew of the predatory Merc-ship Dark Athena which awaits its prey in the dark reaches of space. Cheating death through a series of spectacular battles and events, Riddick will fight for his life amid a storm of malevolence and horror. The Chronicles of Riddick series of games takes the player deeper into the universe of Universal Pictures' films The Chronicles of Riddick and cult classic Pitch Black, which first introduced Vin Diesel as enigmatic anti-hero Riddick.

Starbreeze Studios has created an exciting and original multiplayer component in The Chronicles of Riddick: Assault on Dark Athena. The game features six multiplayer modes, including the original and inventive Pitch Black mode and intense Butcher Bay Riot. Unlike traditional MP modes, Pitch Black features a nerve-wracking stealth hunt through the darkness. A six player mode on all maps, five players take the role of Mercenaries trying to hunt down and kill Riddick across levels swathed in darkness, with only weapon-mounted flashlights to see by. Butcher Bay Riot presents a fast paced three team mode, in which 12 players split into teams of Guards, Prisoners and Mercenaries fight over a power cell.

Playable demos of The Chronicles of Riddick: Assault on Dark Athena for both Xbox 360 and PLAYSTATION®3 are currently available for download. Featuring the Athena Main Decks level, the demo showcases the evocative art style and breadth of the gameplay contained in the game, including brutal melee combat, nerve-rattling stealth, and high-powered gunplay. Among other gameplay elements, the demo also lets players try one of the game’s unique features, controlling a Drone, while classic Riddick cut-scenes bring the harsh Riddick universe into sharp focus.

Featuring a tense and brutal new adventure, a high-definition re-work of the classic Escape from Butcher Bay campaign and exhilarating multiplayer gameplay, The Chronicles of Riddick: Assault on Dark Athena launches worldwide in April 2009.

For more information visit the game’s official website at


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Riddick: Assault on Dark Athena Video Dev Diary

China's campaign against video game addiction proves effective

Chinas campaign against video game addiction proves effective

Back in 2007, China developed a program to combat online game addiction, focusing specifically on minors. Looks like their efforts have paid off, too, as a study conducted in 2008 revealed.

The number of online gamers under the age of 18 in China decreased by 15 percent, according to a nationwide survey conducted by the China Youth Social Service Center. That's a 7 percent decline from 2007, during which 183 million were considered "addicted."

This is all thanks to preventative measures taken by the Chinese government. Their 2007 anti-addiction campaign required all game operators in China to participate by discouraging minors from spending more than three hours online each day. Since this campaign came into play, online gamers have been required to register using their real names and I.D. card numbers so their true age can be determined. This monitoring system targets minors by canceling half their earned "credits" if they remain logged in for more than three hours a day; stay online for five hours, and the minor loses all of his or her credits.

Government administrators are still trying to implement an effective way of authenticating real names in online games.

The survey previously mentioned also showed that 60 percent of "youngsters" are satisfied with this system. Why am I not surprised?




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Friday, March 20, 2009

Official Wolfenstein Website Launches

Keeping things interesting today, Activision has launched an official website for Raven Software's highly anticipated first person shooter, Wolfenstein. The new site features a slew of background info on the game, new screenshots, concept art, videos, an official message board and much, much more! So be sure to check it out. :D

Also, a new Wolfenstein trailer is expected to premiere on GameTrailers TV this Friday. We'll let you know when it hits the web!




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‘Twilight’ Star Kristen Stewart Will Cliff-Dive In ‘New Moon’ — With CGI Help
More Exclusive ‘Twilight’ DVD Bonus Footage!

Godfather II Launch Day Patch To Add New MP Mode

Grabbing our attention tonight, Electronic Arts has announced plans to release a launch-day patch for The Godfather II that adds a new multiplayer mode called "Don Control". This new mode brings the singleplayer campaign's "Think Like a Don" strategic gameplay online, with full 16-player support and in-game currency up for grabs. Here's a brief description courtesy of the press release:

Don Control introduces an additional layer of gameplay on top of the four multiplayer modes and six maps already available in the game and invites players to compete to see who is the ultimate Don of D 20af ons. Players can now challenge one another in 16-player battles for their in-game currency from the single-player game. As a Don online, players can recruit others to join their family by giving them a cut of the profits. But if a player loses as Don, the in-game currency they wagered will be removed in their single-player campaign and their empire can come crumbling down.

The Godfather II is scheduled for release in North America on April 7th and in Europe on April 10th. The patch should be ready-to-go when you open your copy. ;)




Call of Duty: World at War Patch v1.3 Released
Unreal Tournament 3 Patch & Titan Pack Released
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‘Twilight’ Will Just Get ‘Bigger And Bigger,’ Kristen Stewart Says

Former Ensemble developer starts Windstorm Studios

Former Ensemble developer starts Windstorm Studios

Many have been wondering what would become of Ensemble Studios' workforce once the company closed its doors. Well, former Ensemble developer Dusty Monk is wasting no time jumping back in the game.

Monk started Windstorm Studios after leaving Ensemble, and he's excited about the uncertain future. The new game studio's official website reflects an eager sentiment:

"Windstorm Studios is an independent game studio whose mission is to bring a new era to online gaming! Are you tired of online games filled with depressing predictions of post apocalyptic destruction? Are you weary of walking through grey streets beneath grey skies and killing grey zombies? Have you had your fill of dank cellars and dark caves? Well so have we!"

"And we’re ready to build a brighter world! A better online game - a game with the promise of of a hopeful future -- cities of glass and steel, and most importantly, flying cars!"

Sources suggest Windstorm is already working on some mystery project, but that's about all we know right now.




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Mega Man remade with an extra dimension

Mega Man remade with an extra dimension

Mega Man's been around in 2D, and he's been around in 3D. Now he's going to take a turn at being in a game somewhere in between.

Graphic designer Peter Sjostrand applied some of his talents to making a demo of what is sort of a quasi-3D version of a 8-bit MegaMan game.

The game is not finished. The man behind it is an animator; so the Internets blog-peoples are guessing it just animated footage, instead of from a working game prototype.

Check it out:




Mass Effect 2 confirmed for early 2010
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Thursday, March 19, 2009

Champions Online Screenshots

Treating us to a little eyecandy today, Cryptic Studios have released seven new screenshots from their upcoming massively multiplayer online RPG, Champions Online. These latest shots highlight Millennium City, some action in Canada and a stronghold entrance. Enjoy:

Champions Online Screenshots

Champions Online Screenshots

 

Champions Online Screenshots

 

Champions Online Screenshots

 

Champions Online Screenshots

 

Champions Online Screenshots

 

Champions Online Screenshots

Champions Online is scheduled for release in Spring 2009.




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New Warhammer Online Careers Unlocked!

Spreading the good news today, Mythic Entertainment has announced that the highly anticipated Choppa and Slayer careers are now available for everyone to play in Warhammer Online: Age of Reckoning. Both classes focus on DPS with new rage system that that makes them more and more deadly as the battle carries on. Hit the above links for full descriptions of each career or just launch the game's auto-updater to start downloading the patch!




Call of Duty: World at War Patch v1.3 Released
Will The ‘X-Men Origins: Wolverine’ Trailer Answer Our Burning Questions?
NPD & D2D: PC game sales, week of 3/1
Mickey Rourke, Scarlett Johansson Reportedly In ‘Iron Man 2′

Stardock news: one million Impulse users, major client update, and new DRM model

Stardock news: one million Impulse users, major client update, and new DRM model

Stardock Corporation, the dudes who own digital distribution service (DDS) Impulse have announced they've reached just about one million users since launching last summer. As such, they'd like to celebrate and promote this achievement by awarding the millionth customer a top of the line gaming rig worth over $4,000.

According to Impulse, achieving one million users is about as simple as creating a customer-friendly experience, aggressively pricing their items (rarrgh, $29.99!), and supporting local currency conversion.

"We're very pleased with how quickly Impulse is growing," said Brad Wardell, president & CEO of Stardock. "The digital distribution market is still in its infancy, ensuring that publishers and consumers both have choices this early on ensures that this market will continue to be dynamic and competitive."

Stardock will be at the Game Developer's Conference (GDC) next week, talking with publishers and preparing to unveil Impulse Reactor, a "library that allows publishers to provide effective protection for their software, in-game chat, 'friends' lists and micro-expansion purchasing". By the sounds of it, this is the "non-intrusive" Digital Rights Management (DRM) model they said they were going to develop last year. Unlike other methods, Reactor doesn't require publishers to change any code in their software or include any third-party client with their game, allowing them to have a single executable file sold at retail or via a DDS that is "vendor neutral". It will be releasing next month.

Wardell continued, "A big part of our upcoming focus with Impulse is to work with publishers to ensure that they don't lock themselves and their customers into a particular vendor. That means providing technical alternatives to publishers they can count on and the best possible user experience for our users."

The final bit of news is the upcoming third major update to Impulse called "Impulse Anywhere" -- this will further lessen the DRM attached to the service, allowing customers to download their games on one computer and install it on their home computer; many tweaks and changes are in store, as well.

"By Impulse's first birthday, we expect Impulse to be the 2nd largest digital distributor of PC games and to have nearly all of the major PC game publishers on board," said Wardell.




Stardock news: one million users, new DRM model, and major client update
‘Race To Witch Mountain’ Conjures Box-Office #1
‘Watchmen’ Guards Box-Office #1