Saturday, May 31, 2008

Valve Announces Steam Cloud

During a special press event in Seattle today, Valve Software announced that they are working on a major features update for their popular Steam digital distribution service. Sporting the codename "Steam Cloud", the update will allow you to store your profiles, key bindings and saved-game files online through Steamworks-supported applications. The first games to make use of these new features will be Half-Life 1 & 2, Team Fortress 2, Counter-Strike, and the upcoming zombie-shooter Left4Dead. An exact release date isn't given, but apparently the update will be going live "in the near future". We'll keep you posted!

Source: Maximum PC




Major Day of Defeat: Source Update
Valve catches achievement command exploit

Gina Carano To Appear in C&C: Red Alert 3

Gina Carano To Appear in C&C: Red Alert 3

Creating a little buzz today, Electronic Arts has announced that EliteXC MMA fighter and American Gladiator Gina Carano will be taking on the role of "Natasha" in EALA's highly anticipated RTS, Command & Conquer: Red Alert 3. Here's a little snippet from the press release:

“The last year has been such a whirlwind for me, from everything that’s happening with EliteXC this weekend to American Gladiators and now with EA and Red Alert 3,” said Carano. “Natasha is such a cool, powerful character, her actions definitely speak louder than her words which is something I definitely identify with. I can’t wait to see how everything turns out and I hope all of the gamers out there have a great time wreaking havoc as me.”

A full character profile on Natasha can be found right here. ;)




Red Alert 3 Gameplay Trailer

Friday, May 30, 2008

Men of War Screenshots

Moving right along, the folks over at Best Way and 1C Company have released a new batch of screenshots from their upcoming World War 2-based strategy title, Men of War. These latest shots show a handful of Commonwealth weapons and some in-game combat. Enjoy:

Men of War ScreenshotsMen of War ScreenshotsMen of War ScreenshotsMen of War ScreenshotsMen of War Screenshots

Men of War is scheduled for release in September 2008.




New Men of War Screenshots

The Political Machine 2008 Screenshots

Keeping things rollin' today, the guys over at Stardock have released a new batch of screenshots from their upcoming strategy title, The Political Machine 2008. These new shots show off several campaign scenarios, the candidate editor, in-game maps, menus and other goodies. Enjoy:

The Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 ScreenshotsThe Political Machine 2008 Screenshots

The Political Machine 2008 is scheduled for release in mid-June.




New Men of War Screenshots
Men of War Screenshots

CAL gets a visit from spammers

CAL gets a visit from spammers


These days we hear about many exploits in softwares and internet suites, Microsoft having a bad week with vulnerabilities allowing botnets to attack systems, PHP exploits coming up, Apple having their own application problems and so on, but we rarely get to see older things like listserv clients being compromised by intruders.

Today though CAL seems to have gotten hit with a round of spam on their system, given that the interface when I got to the page looked pretty familiar as a general application for managing lists it might be safe to say that it was an old version with a vulnerability or maybe it really was brute forced or breeched in some other form. As a result though many gamers on the list were subjected to strange initial invites to private pictures from mysterious women and then bootleg software ads.

The spam stopped around 2:30pm for me so hopefully the admins of the listserv have addressed it, but I guess one should never be too prone to just trust even the simplest things like a newsletter.j

(Note: we checked the original header to ensure we were seeing this come out of a CPL or CAL source, it seems that the origin is authentic though)

Here are the body clips from the spam.

Title: Remember me?
"Hello! I am tired this afternoon. I am nice girl that would like to chat with you. Email me at xxxx@xxxxxxx.xxt only, because I am using my friend's email to write this. I will show you some of my private pictures"

Title: Can we talk?
"Hello! I am tired tonight. I am nice girl that would like to chat with you. Email me at xxxxx@xxxxxxxxxx.xxx only, because I am using my friend's email to write this. Will send some of my pictures"

Title: Looking for someone?
"Hello! I am bored today. I am nice girl that would like to chat with you. Email me at xxxxx@xxxxxxxxxx.xxx only, because I am using my friend's email to write this. Don't miss some of my naughty pictures."

Title: Office 2OO8 beta in Internet Explorer
"*removed software list*


Thirty years after the congressional debate over the Panama Canal Treaty, Adam Clymer's book, Drawing the Line at the Big Ditch, makes the case that the  issue helped make the Reagan Revolution possible. Adam Clymer, Robert Siegel and his co-host from 30 years ago, Linda Wertheimer, remember the historic debate.
Olympic Torch Lit amid Protest in Greek Ceremony"

Seems no one is left safe these days, although I did find it a bit humorous for them to be trying to spam singles ads or even possibly adult ads to gamers / semi-pro aspiring gamers.

If we get a decent direct contact for the CAL we'll let you know their take, presently I'm trying to hunt down something that looks like a decent working email.




Age Of Conan Euro CE Keys Not Working

Race Driver: GRID released for PC, Xbox360, and PS3

Race Driver: GRID released for PC, Xbox360, and PS3

Race Driver: GRID was came out today. To get things started off with a bang, the guys from CodeMasters Studios hired a squad of sweet, sweet luxury cars to pull up in front of a Oxford Street game store. The six supercars had a collective price tag of over a cool million (CDN), and included the following: a Aston Martin DB9 Volante, Aston Martin DB9 Coupe, Aston Martin V8 Vantage, Mercedes-Benz SLK55AMG, Range Rover Sport HST and Bentley Continental GT.

Oh yeah -- the game. Race Driver: GRID is a fantastic looking race driving game. It is sort of what you'd expect from such a game -- you get cars, you race them, you try to knock your friends off the road in multiplayer; that sort of thing. The video below does not really do the quality of the models justice -- this game's graphics are up there with the best that Gran Turismo has to offer.

Best part of this all is that PC version has a demo you can download and check out for yourself.  If you like racing games, and have the hardware, I recommend you check it out -- I was playing it out briefly last night, and its pretty good, if you are a fan of the genre.

But you must have this much horsepower to play:

Minimum Specifications

Windows XP/Vista. (If running Windows Vista, SP1 is recommended)DirectX 9.0cPentium 4 @ 3.0GHz or Athlon 64 3000+1GB RAM.Graphics Card: GeForce 6800 / Radeon X1300 or aboveDirectX Compatible Sound CardDual Layer Compatible DVD-ROM Drive12.5 GB Hard Drive Space

Recommended Specifications

Windows XP/Vista. (If running Windows Vista, SP1 is recommended)DirectX 9.0cIntel Core 2 Duo @ 2.66Ghz or Athlon X2 3800+2GB RAM.Graphics Card: GeForce 8800 or Radeon X1950Sound Card: Creative Sound Blaster X-Fi Sound Card.Dual Layer Compatible DVD-ROM Drive12.5 GB Hard Drive Space

Supported Graphics Cards

ATI Radeon X1300, X1600, X1800, X1900, X1950, HD2600, HD2900, HD3870

NVIDIA Geforce 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8600, 8800, 9800

Of course, the demo does not require 12.5 GB of free space to install.




Race Driver: GRID Golden!
Minimum and recommended system requirements for Mass Effect

EVE Online Free Expansion in June

EVE Online Free Expansion in June

CCP announced today that the latest free mega patch / content addon / expansion to EVE Online, "Empyrean Age", is confirmed for release on June 10. Empyrean Age concentrates mostly on adding features to support the most unique aspect of EVE Online - the ongoing war for territory across the known EVE space.

Until now, all the wars have been fought only over resources and access to different 0.0 (completely unregulated PvP) areas. Empyrean Age brings the major NPC factions into the conflict, and the stated goal is to allow less experienced pilots to participate in large scale warfare through the new Faction Warfare system.

The features page at http://www.eveonline.com/empyreanage/ highlights the expansion's contents: the introduction of a faction ranking system, new militias being mustered, fresh agents pertaining to the massive conflicts, a dynamic new structure of system occupancy, details on hidden deadspace complexes and a whole new region in space, "Black Rise."

Personally I have some serious reservations about the whole system. The new Factional Warfare takes place mostly in low security (


World of WarCraft Graphics Overhaul Possible?

SCORE International Baja 1000 Announced

Creating a little buzz today, Activision and Left Field Productions have officially announced the developments of a new off-road racing game called SCORE International Baja 1000. Due out this Fall, the game will feature over 90 vehicles, full damage modeling, and realistic world environments. Here's a little snippet from the press release:

"No race demands more endurance of both man and machine than the Baja 1000," said Sal Fish, President and CEO of Score International, the world's leading desert racing organization. "In consulting Activision for a video game version, we meticulously explained what's needed to capture the intensity of the Baja. They've nailed not only the look but also the elements of true desert racing."

Great news for off-road racing fans. Let's hope this one turns out well! ;)




Official map-making contest announced for World In Conflict

World Cyber Games 2008 kicking off May 31st & June 1st

World Cyber Games 2008 kicking off May 31st & June 1st

Frags are going to be coming frequently and furiously at the World Cyber Games 2008 US Open, which is kicking of New York City next week, on May 31st.

Not only will some of the most skilled, and most competitive, dudes (and dudettes) in gaming be present in this massive tournament being sponsored by Samsung, but also, hordes of noobs will be there as well. This is the "US Open" after-all -- so, there will be plenty of tournaments open to be gamers who just go to the event and sign up on the spot. Who knows -- if you got what it takes, you can climb over that inevitable mountain of skillz-free gamers to reach the apex of this gaming competition: being invited to the World Cyber Games Grand Final in Germany, next November.

"The gamers will be competing in the hottest PC and Xbox 360 games on the market including: Half-Life®: Counter-Strike™ 1.6 (PC), StarCraft®: Brood War™ (PC), WarCraft® III: The Frozen Throne™ (PC), Command & Conquer 3: Kane's Wrath™ (PC), Age of Empires® III: The Asian Dynasties (PC), FIFA Soccer 08 (PC), Carom 3D (PC), Need For Speed™ ProStreet (Xbox 360), Halo® 3 (Xbox 360), Project Gotham Racing® 4 (Xbox 360), Guitar Hero® III: Legends of Rock (Xbox 360) and Virtua Fighter® 5 (Xbox 360)," informs a press release.

Gamers will be competing for $20,000 in cash and prizes. (Which actually seems kind of slight... Come'on Samsung, pony up some cash. It's mostly gamers that are buying your giant monitors, using your GDDR memory and all your other fine, high-end products.)

You can find more information about this open tournament right over here.




Supreme Ruler 2020 Goes Gold
Bethesda Teams Up With Splash Damage

Hints about new DLC for Mass Effect found in PC version?

Hints about new DLC for Mass Effect found in PC version?

A curious member of Bioware's community forums named raptor3x was digging around in the configuration files for the PC version of Mass Effect today. He found what could possible be a hint at future downloadable content for everyone's favorite space-opera RPG.

It looks like their might be four releases of DLC for Mass Effect. Here is the forum post:

"I was poking around the config files, specifically ../Mass Effect/BioGame/Config/DefaultEngine and found something pretty interesting about a quarter of the way through the file.

Hmmn, tried pasting the interesting section but it won't let me. Anyways, go into that files and look for the Jan 26, 2007 and Aug 1, 2007 entries.

It would seem to indicate that there were at least four DLC episodes planned when this was written with one being Mars, another being Caleston (from the commercial?), and two others, one of which (DLC_UNC) is probably the Bring Down the Sky DLC."

If only I had the game handy I would dig a little deeper -- perhaps if anyone has the PC version of the game, and is interested in such things, they can dive further into the config files looking for anymore interesting tidbits.




Minimum and recommended system requirements for Mass Effect

Wednesday, May 28, 2008

World in Conflict v1.008 Released

Keeping our modems warm this afternoon, the guys over at Massive Entertainment have released a brand new patch (v1.008) for their hit alt-history RTS, World in Conflict. Weighing in at 96MB, this update features a huge list of bug fixes, gameplay tweaks, improved in-game voting, new ignore fuctions, network code enhancements, and a whole lot more! You can check out the full patch notes right here or just hit any of the following mirrors to start downloading:

GamersHell US / UKFileFrontFileShackStrategyInformerWorthPlaying

Grab it while it's hot! :D




Official map-making contest announced for World In Conflict

New Spore Video Dev Diary

Taking us behind the scenes today, the folks over at Maxis have whipped up a new video developer diary for their upcoming evolution title, Spore. This installment gives us an in-depth look at character creation and the challenges of giving gamers so much freedom. Definitely an interesting watch! Check it out:

Mirrors are available at GameTrailers and GamersHell. Stay tuned for more links!




Spore Cell Phase Trailer

Tuesday, May 27, 2008

Venetica Announced

Creating a little buzz today, Deck 13 and dtp Entertainment have officially announced the development of a new free-roaming RPG called Venetica. Due out in 2009, the game centers around the daughter of Death and her quest to stop an evil necromancer determined to destroy the world.

Here's the scoop:

Hamburg/Germany, May 27th, 2008 – Deck 13, one of Germany’s most successful game developers, has teamed up with dtp entertainment to present Venetica, a visually stunning role-play game with a cryptic storyline. Venetica mixes emotions and action in a unique free roaming and living sixteenth century world full of surprise.

In the era of Venetica, Death walks among the living as a flesh & blood being, carrying out the deeds of an ancient council known by a few as Corpus. Each generation of the Corpus is set with the task of selecting the next predecessor of the bringer of death. Unfortunately, the most recent council had unwittingly selected a crafty necromancer who is determined on bringing death and destruction to the world.

This conniving imposter has managed to transform into an undead fiend, which no mortal man can kill. This power-crazed necromancer is hell-bent on destroying the reinstated Death and the council of Corpus. Only one person stands in his way, Scarlett, the daughter of Death.

Up to now she has known nothing of her origins, her powers and the capabilities that she possesses – now she is challenged to learn how to develop and use her powers to save her father and curse the necromancer and his henchmen to the eternal hereafter. dtp entertainment is going to release Venetica in 2009 for PC and the Xbox 360® video game and entertainment system from Microsoft. www.venetica-game.com

And to get us excited, here's a hot new teaser trailer:

Thanks to GameTrailers for the above stream. The video is also available for download at WorthPlaying.com. ;)




Spore Cell Phase Trailer

Sudden Strike 3: Ardennes Offensive Screenshots

Keeping things rollin' today, the guys over at Fireglow Games have released a new batch of screenshots from their upcoming Sudden Strike 3: Arms for Victory add-on, Ardennes Offensive. These latest shots show off the new paratroopers units in action. Enjoy:

Sudden Strike 3: Ardennes Offensive ScreenshotsSudden Strike 3: Ardennes Offensive ScreenshotsSudden Strike 3: Ardennes Offensive ScreenshotsSudden Strike 3: Ardennes Offensive ScreenshotsSudden Strike 3: Ardennes Offensive ScreenshotsSudden Strike 3: Ardennes Offensive Screenshots

Sudden Strike 3: Arms for Victory - Ardennes Offensive is scheduled for release later this month.




New Men of War Screenshots
BattleForge Screenshots

Monday, May 26, 2008

Supreme Ruler 2020 Goes Gold

Spreading the good news today, Paradox Interactive and BattleGoat Studios have announced that their upcoming strategy title, Supreme Ruler 2020, has officially gone gold and will be available for purchase through GamersGate on June 17th. Here's a little snippet from the press release:

"We've created a strategy game with unmatched scope and depth. We set our sights high - play the whole world, all at once, without limits on the numbers of units, facilities, or other elements. Zoom in to examine a single city, or zoom out to see the whole world. Trade, ally or battle with hundreds of real-world countries. It's all in there", says George Geczy, Lead Programmer and Co Founder of BattleGoat Studios.

Mark your calendars!




The Protector Announced

Age of Conan Hits 400.000 Subscribers

Just a few days after launch, Funcom reports that Age of Conan has passed the 400.000 subscriber mark. It's still short of their designed server capacity of 600.000 - 700.000 subscribers, but Funcom appears to be pleased.

Norwegian news website E24 quotes Funcom:

"Dette er et tall vi er godt førnøyd med." -- "This is a number we are well satisfied with."

"Utviklingen går i riktig retning", sier Funcoms finansdirektør Olav Sandnes til E24. -- "The development is going in the right direction", says Funcom Chief Financial Officer Olav Sandnes to E24.

Olav Sanders also indicated that Funcom is still aiming for over one million subscribers in the long term to consider the game a great success. It's still some way off from that, but historically popular MMOs take a while to grow their playerbase (and the unpopular games tend to peak after the first month). It remains to be seen how Age of Conan will perform in the long term.

You can find out more from this Norwegian news story (as translated by Google). Funcom's investor relations page also has some interesting reading on the business side of things as Funcom is a publicly traded company at the Oslo stock exchange.




Age Of Conan Euro CE Keys Not Working
No DirectX10 For Age Of Conan At Launch

The end of computer piracy

The end of computer piracy

Nolan Bushnell, founder of Atari, creator of the Holy Grail that is Pong announced at the Wedbush Morgan Securities annual Management Access Conference that piracy on computers will soon meet its end:

"There is a stealth encryption chip called a TPM that is going on the motherboards of most of the computers that are coming out now. What that says is that in the games business we will be able to encrypt with an absolutely verifiable private key in the encryption world - which is uncrackable by people on the internet and by giving away passwords - which will allow for a huge market to develop in some of the areas where piracy has been a real problem."

TPM, which stands for Trusted Platform Module, has actually been in use with some laptops since 2006, and Intel is apparently planning to make use of it sometime this year. It refers to a published specification which details a secure cryptoprocessor, capable of storing secured information, but also the generally given name for implementations of the aforementioned specification, referred to, as by Bushnell, the "TPM chip." It can also be known as the "Fritz chip," or "TPM Security Device." Making use of methods like remote attestation, sealing, and binding, it can theoretically be used in conjunction with any encryption-enabled application, like Digital Rights Management.

Bushnell goes on to say, "the TPM will, in fact, absolutely stop piracy of gameplay," and as soon as the installed base gets big enough, they'll start to see revenues from Asia and India.

Well, I've already communicated my stance on piracy, so there's no point in going through that again. I will say I don't really buy this 'end of piracy' thing though. I'm not any kind of computer engineer, but it would seem that if you can make it, you can crack it, in one way or another. Let the battle between good and evil begin.

Kidding. Sort of.

 




AMD initiates new program to simplify PC game requirements
DRM for Bioware’s Mass Effect (PC) looks like it’ll be intense

Sunday, May 25, 2008

Mass Effect Combat Trailer

Finally tonight, the guys over at BioWare have released a brand new teaser trailer for the upcoming PC edition of their hit RPG, Mass Effect. Running just under a minute long, the video gives us a quick look at the game's combat system and spiffy visuals. Enjoy:

Thanks to GameTrailers for the above stream. Prefer a manual download? We have you covered:

YouGamers (courtesy of GamersHell)FileFrontWorthPlaying

Mass Effect is scheduled for release in North America on May 28th and in Europe on June 6th.




Red Alert 3 Gameplay Trailer
Roogoo Gameplay Trailer

Age Of Conan Euro CE Keys Not Working

Another day, another piece of drama surrounding the Age of Conan launch. The official EU Age of Conan forums (still open only to subscribers of the game, even for reading) are currently erupting in a massive storm of good old "nerd rage".

It turns out that some (but not all) product keys found in the more expensive Collector's Edition (european version) are not working.

No definite pattern has emerged yet, but the problem appears widespread with 17 pages of complaints so far - and this is only from people who were in the Early Access - those with shiny CE boxes but no Early Access are still locked out of the forums if their product key turns out to be a dud.

To make matters worse, Funcom has continued their tradition of offering customer support only via email. So the only potential solutions at this point are both pretty bad - either return the copy for a refund and get a normal version (assuming the retailer even accepts the game back), or toss an email to the Funcom support and hope you get a reply someday soon...

In addition to the product key woes, there are reports that some of the limited and numbered Collector's Edition copies are missing the number. Either the holographic sticker is missing, or there is a sticker, but no number. Eidos and Funcom are apparently having some quality control issues with the physical product...

Normal edition seems to be unaffected at this time. No official word yet on either issue from Funcom, but I'm sure there is mad scurrying going on at their Norwegian headquarters... before the restless natives turn up at their offices with torches and pitchforks.




No DirectX10 For Age Of Conan At Launch

Saturday, May 24, 2008

Left 4 Dead Delayed

Spilling the beans tonight, Valve Software's Doug Lombardi has revealed to ShackNews that their upcoming co-op based zombie shooter, Left 4 Dead, has been slightly delayed and will now ship some time in November. The game was previously scheduled for release this Summer, but in typical Valve fashion, they've pushed the launch date back a few months to add some serious polish. Here's the scoop:

Shack: What's the current state of development on Left 4 Dead?

Doug Lombardi: So the game is pretty much playable all the way through right now. And as we've done with most of our games, we get to a point where, it's playable all the way through, there are some [minor] issues that we need to work on, and we try to add more time to the schedule to have as many people as possible play the game, to make sure that it's approachable to players of all skills. We want to make sure that all the game that we've built gets played, not just be like, "Okay, it's complete, let's ship it."

For example, Half-Life 2 was pretty much done in April of 2004, and we spent the rest of that year just looking at pacing, and looking at approachability, and making sure the easy setting was easy enough, etc. So we're in a pretty similar state right now, with it being, what, early May, and we're looking at the same time frame--November--for shipping.

So we're going to be spending a lot of time just bringing it to events like this, taking it to Quakecon and Leipzig, and just getting as many people's hands on it as possible to make sure that it's playing right and that it's fun, and that the group dynamics are showing up and are visible to people.

Doug also mentions that a demo is very likely and a "free weekend" is also being kicked around. Click here for the full interview!




Valve catches achievement command exploit
Major Day of Defeat: Source Update

Major Day of Defeat: Source Update

Keeping things rollin' today, the guys over at Valve Software have released a major patch for their World War 2-based multiplayer shooter, Day of Defeat: Source. Making use of the Steamworks tools, this beefy update adds 51 achievements, avatar support, detailed player stats, a "nemesis/revenge" freeze cam (a la TF2), new particle effects, and a new map called dod_Palermo, which is said to be a remix of the popular community map dod_salerno. The update is currently in beta form and can be downloaded through Steam. So be sure to check it out! :D




World of WarCraft Graphics Overhaul Possible?

Friday, May 23, 2008

New Men of War Screenshots

Moving right along, 505 games and 1C Company have released a new batch of screenshots from their upcoming strategy title, Men of War. The new shots show off the game's environments, various vehicles, anti-aircraft weapons, troops and more! Enjoy:

New Men of War ScreenshotsNew Men of War ScreenshotsNew Men of War ScreenshotsNew Men of War ScreenshotsNew Men of War ScreenshotsNew Men of War Screenshots

Men of War is scheduled for release in September 2008.




BattleForge Screenshots
New Chronicles of Spellborn Screenshots

Bethesda Teams Up With Splash Damage

Spicing things up today, Bethesda Softworks and Splash Damage have announced that they've entered a long-term development partnership and are currently working on a new project which will be revealed "in the coming months". Here's a little snippet from the press release:

"Bethesda Softworks has repeatedly been responsible for outstanding games as both publisher and developer." said Paul Wedgwood, Owner and Creative Director of Splash Damage. "Both of our studios share a passion for creating great games, and we’re confident that this partnership will result in even greater experiences for gamers. We’re really looking forward to working with Bethesda."

"This could not be a more perfect fit," said Vlatko Andonov, President of Bethesda Softworks. "We are extremely impressed with Splash Damage and the quality titles they produce. They are highly creative and innovative, and have demonstrated a high level of dedication to their projects. We are confident that gamers everywhere will be thrilled with the offerings from this collaboration."

So what do you think they're working on: Enemy Territory: Oblivion Wars? Or will it be something completely new and innovative? Let the speculation begin!




Valve catches achievement command exploit
No DirectX10 For Age Of Conan At Launch

Halcyon plans two games based on Phillip K. Dick novels

Halcyon plans two games based on Phillip K. Dick novels

The Halcyon Company is a "privately financed, media development, production and financing company...designed to create, acquire, manage, publish and maintain the creative integrity of each and every project delivered.." At present, they own all rights to the Terminator franchise, and recently secured the rights to Phillip K. Dick novels, which they plan to adapt into at least two video games, amongst other projects in other mediums (two films and an animation, as of yet).

For anyone not familiar, Phillip K. Dick (oft called PKD by his fans), is a novel writer behind the likes of A Scanner Darkly, VALIS, Flow My Tears, The Policeman Said and Do Androids Dream of Electric Sheep?, which was famously adapted into the film Blade Runner. Dick struggled and lived in near-poverty  for most of his career (he died in 1982). Especially in the last couple of decades, his works have seen heightened popularity, as highlighted by film adaptations such as A Scanner Darkly, Total Recall, and Minority Report.

The securing of rights to his works is a big deal for at least two reasons. One, according to Halcyon Co-CEO Victor Kubieck, the estate was more coveted than they had thought:

"Philip's daughters have never allowed anyone this kind of access before," said Kubicek [in an inteview with The Guardian]. "We've forged a very trusting relationship with them and we truly share a similar sensibility. Until we closed the deal we didn't realise how coveted the library was in Hollywood."

Two, the right company behind PDK-based video games could offer something largely unexperienced in the video game world: a wonderful blend of surreality, metaphysics, parallel universes, beautiful animation, and a freaking good story. Yeah, there were those Total Recall game adaptations, but they don't count much. Work like his on modern hardware has tons of potential in every realm of development; here's hoping justice is done to the art.




Stalin Vs. Martians RTS for the PC in development

Thursday, May 22, 2008

BattleForge Screenshots

Treating us to a little eyecandy this afternoon, the guys over at Electronic Arts have released a new batch of screenshots from their upcoming online trading card RTS, BattleForge. These new shots show off the game's environments and several different units in action. Enjoy:

BattleForge ScreenshotsBattleForge ScreenshotsBattleForge ScreenshotsBattleForge ScreenshotsBattleForge ScreenshotsBattleForge ScreenshotsBattleForge Screenshots

BattleForge is scheduled for release this Fall.




New Chronicles of Spellborn Screenshots

Penny Arcade Adventures: Episode 1 Demo

Also available for download today is a 208MB playable demo for Hothead Games' just-released episodic Adventure-RPG, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. There's no word on what the demo includes exactly, but if you're still interested in checking it out, you can grab this bad boy from any of the following mirrors:

YouGamers (courtesy of GamersHell)FileFrontFilePlanetFileShackStrategyInformerWorthPlaying

Dig the demo? Then head over to PlayGreenHouse.com and buy the full game for only $19.95. ;)




Race Driver: GRID Golden!
New Chronicles of Spellborn Screenshots

Wednesday, May 21, 2008

New LEGO Batman Screenshots

Spicing things up today, the guys over at Traveller's Tales have released a new batch of screenshots from their upcoming Action-Adventure title, LEGO Batman: The Video Game. The new screenies show off various character models including Batman, Scarecrow, Commissioner James Gordon, and Mr. Freeze! Enjoy:

New LEGO Batman ScreenshotsNew LEGO Batman ScreenshotsNew LEGO Batman ScreenshotsNew LEGO Batman Screenshots


New Chronicles of Spellborn Screenshots

Blizzard Breaks Out The Banstick

It looks like the anti-detection abilities of World of Warcraft botting tools such as Glider, OpenBot and Inner Space were once again proven to be imperfect. Blizzard celebrated the May 20 launch day of Age of Conan by doing some spring cleaning of their own - booting out tens of thousands of botters and other cheaters. In addition to botters, the Banstick of Doom was applied to account traders, gold sellers, gold buyers and those repeatedly cheating in the Arena by win trading. Some estimates put the number at over 300.000 accounts, but we have to wait for Blizzard's press release for the official figure.

You can amuse yourself with the obligatory whining from those who ended up at the receiving end of the banstick here. The thread is already 41 pages long, which is remarkable when you consider the fact that banned accounts cannot post in the official World of Warcraft forums - so this thread covers only the moaning coming from people who own multiple accounts or (ab)use someone else's account to post their proclamations of innocence. A tip of the iceberg, so to speak.

Timing Is Everything

The timing of this latest ban wave is hilarious - at least to me. It's as if Blizzard wants to dump the undesirable part of their playerbase to Funcom's lap. It's obvious that Blizzard has been "taking names" for quite a while, probably ever since patch 2.4.2 which is rumored to have included a new detection routine to catch these botters.

To apply the bans on the launch day of Age of Conan is probably more than just a coincidence. My guess is that Blizzard waited with their massive list of confirmed botters and other lowlifes until Funcom managed to get their game out, and then dropped the hammer - hoping that at least some of them would pick another game to exploit when they venture out to get a new MMO account. After all, hunting down and banning cheaters takes considerable effort, and processing all the inevitable complaints about "unfair" bans requires a lot of expensive customer support manpower and it seems that some people just can't get a hint. It's not like this is the first time Blizzard has mass-banned cheaters.




No DirectX10 For Age Of Conan At Launch
Age of Conan Early Access Sells Out

Tuesday, May 20, 2008

No DirectX10 For Age Of Conan At Launch

Buried at the tail end of a press release boasting the sell-out of the collectors edition (111.000 units), Funcom did some additional damage to their faction towards their customer base today. They confirmed what was pretty much known for a while - no (real) DX10 in Age of Conan at launch, and no, it won't be added in anytime soon...

While Funcom is thrilled with the early success of Age of Conan, and proud of the game launching this week, the company regrets to inform gamers that the DirectX 10 version of the game will not ship with the initial launch. As Microsoft’s DirectX 10 is undoubtedly the future of PC gaming, Funcom has decided to ship only the DirectX 9 version at launch, giving the team more time to focus on building a DirectX 10 version worthy of Microsoft’s great vision for the future of PC gaming. This postponement will let Funcom include even more features in the DirectX 10 version of Age of Conan than originally planned.

The DirectX 10 version will be premiered at the German Games Convention in Leipzig, Germany, August 20 – 24, 2008. A special preview showing off the advanced graphics made possible by DirectX 10 technology will be unveiled this summer at nVidia’s NVISION event in San Jose, California, August 25 – 27, 2008.

...

Interestingly, the Age of Conan retail box contains the "Optimized for DirectX10" tag.

Now before I get mugged by the AoC fanatics who point at the client options and say "but it says DirectX10 right here", a brief explanation; While the client contains a "DirectX10" mode that you can turn on, and while it might actually use DX10 API, it's still using Shader Model 3.0. Just go and look at the "Shader Model" dropdown. Currently Age of Conan uses no SM4.0 shaders (or any other DX10 features for that matter). As Funcom is, by their own admission, going to demonstrate their shiny DX10 mode next August, they are still some way off from actually getting it there.

The press release also contains one other interesting tidbit...

Additional retail figures for the standard edition of Age of Conan are also highly impressive. In total, Funcom is shipping around 700.000 copies of Age of Conan on day one. This impressive figure for a PC game is powered by equally impressive pre-order numbers. As a result of the tremendous interest and recent order increase, Funcom has not been able to fulfill all orders of Age of Conan in several markets due to current server capacity limitations. Extra orders of servers are now in place to facilitate for handling of more customers.

So, it may very well be that my earlier guess about launch will be correct. More precisely, there will be a shortage of game boxes at launch. Let's hope it's not as bad as with World of Warcraft back when it launched...

On a related note, Funcom seems to have locked down their official Age of Conan forums pretty hard - you need to have an active Early Access account in order to even read the forums at the moment. It's pretty common to limit posting privileges to paying subscribers, but effectively asking you to buy the game before you can read what others think about it is almost unheard of. One can only wonder what Funcom's motive for the completely closed forums actually is.




Age of Conan Early Access Sells Out
Minimum and recommended system requirements for Mass Effect

Spore Cell Phase Trailer

Creating a little buzz today, the guys over at Maxis have released a brand new gameplay trailer for their upcoming evolution title, Spore. Running just under two minutes long, the video showcases the early cell phase of the game, where you start off as a "simple organism which is dropped onto your planet by way of meteor." Check it out:

Thanks to GameTrailers for the above stream. The video is also available for download at WorthPlaying. Stay tuned for more mirrors! ;)




Roogoo Gameplay Trailer

AMD initiates new program to simplify PC game requirements

AMD initiates new program to simplify PC game requirements

AMD has been spreading details of a new program called AMD GAME! this week.

The primary goal of the AMD GAME! program is to make the hardware requirements for PC gaming easier to understand for non-tech savvy PC gamers. System vendors and PC builders will feature a AMD GAME! logo on their computers if they meet the regularly updated hardware specifications set by the AMD GAME! program. So, if a computer is advertised as a AMD GAME! capable system, it should reliably be able to deliver 30 frames-per-second or over at 1280x1024 in current games. For faster computers, there will also be AMD GAME! Ultra level of performance, which should signify a system is capable of running games at over 30 frames-per-second at a 1600x1200 resolution.

It does not look like AMD GAME! stickers will be adorning game boxes -- for now. At the start of the program, it looks like this initiative is solely aimed at computer retailers. But in the future, this may change, and the AMD GAME! logo could become something like the Microsoft's Games For Windows marketing campaign. 

While the AMD GAME! program does not look like it will be of any help to committed PC gamers or hardware enthusiasts, it could help out the less experienced PC purchaser. From personal experience, on more than one occasion I have talked to someone who was disappointed that their brand new computer was incapable of playing a game -- they did not realize that their new machine did not come with a gaming-worthy video card.




Bioware cedes to community and weakens Mass Effect’s DRM

Monday, May 19, 2008

Race Driver: GRID Golden!

Race Driver: GRID Golden!

Keeping the good news coming tonight, Codemasters has announced that their highly anticipated racing title, Race Driver: GRID, has gone gold and will be hitting stores on May 30th. To celebrate the big news, the developers have fired-up a final list of all the cars and tracks you'll find in the game. Pretty impressive stuff!

Also, if you haven't checked out the demo yet, a list of mirrors can be found right here. :D




The rules of gaming
NVIDIA not down with pirates

Red Alert 3 Gameplay Trailer

Available for download today is some of the first gameplay footage from Electronic Arts' highly anticipated RTS, Command and Conquer: Red Alert 3. Running just under two minutes long, the video highlights both land and naval combat, base building, and unit abilities. Very cool stuff! Check it out:

Thanks to GameTrailers for the above stream. Prefer a manual download? We have you covered:

GamersHellGamersydeStrategy InformerWorthPlaying

Red Alert 3 is scheduled for release in October 2008.




Roogoo Gameplay Trailer
First gameplay trailer of Mirror’s Edge looks fantastic

EA extends deadline for Take-Two acquisition

EA extends deadline for Take-Two acquisition

After taking out a massive $1 billion loan and extending their offer deadline to June 16, Take-Two (TT) still isn't too keen on the EA's proposed takeover. EA meanwhile, is content to sit tight without changing their offer. Owen Mahoney, Senior Vice President of EA Corporate Development made the following statement:

"Extending our offer will allow the FTC review process to continue. EA's offer price remains unchanged at $25.74 per share and our offer is still subject to conditions that include regulatory approval. As stated earlier, we retain the right to terminate the offer if the conditions are not satisfied."

Chairman of Take-Two Strauss Zenick has concurred the proposal is unanimously considered inadequate over at his offices:

"As such, the recommendation of our Board of Directors that stockholders not tender their shares to EA remains unchanged. The Board is committed to maximizing stockholder value and is exploring all strategic alternatives to do so."

The company's CEO Ben Feder concludes the offer "fails to compensate our stockholders for our exceptional portfolio of intellectual property, world-class creative resources, and our successful revitalization initiatives," pointing to the extraordinary sales of GTA IV and the Universal deal for the Bioshock movie.

Looks like the extension is largely a waste of time, with TT basically saying "we're fine on our own, thank you very much." I see this as good news for the industry; there's enough consolidation as it is. Declare independence!




Diablo 3 confirmed

Sunday, May 18, 2008

The Protector Announced

Creating a little buzz today, the guys over at Gingerbread Studios have officially announced the development of a new first/third person shooter called The Protector. Featuring a mix of action and stealth gameplay, The Protector centers around British mercenary Jonathan Kane and US archaeologist Jennifer Guile, two former lovers who find themselves on the run from a terrorist organization searching for a powerful Aztec artifact. If that plot doesn't grab you, I don't know what will! rofl

Anyways, here's a little snippet from the press release:

'Gingerbread Studios has taken the theme of South American mythology and masterfully injected it into a contemporary setting that reflects the escalating threat of global terrorism within the modern day world,' said James Cato, CEO of Gingerbread Studios. 'The Protector's two distinct playable characters and eclectic mix of action and stealth make it highly unique, while its branching, thrilling plot promises to keep gamers captivated till the end credits roll.'

No release date is given. So we'll just have to wait and see where this one takes us. ;)




Stalin Vs. Martians RTS for the PC in development
Official map-making contest announced for World In Conflict

Roogoo Gameplay Trailer

Finally tonight, the folks over at SouthPeak Games have released a new gameplay trailer for their upcoming puzzle title, Roogoo. Running just under a minute long, the video shows off a few of the game's block puzzles and the co-op party mode. Looks like it might be a decent casual title. Check it out:

Thanks to GameTrailers for the above stream. Prefer a manual download? Then hit-up any of the following mirrors:

YouGamers (courtesy of GamersHell)FileFrontWorthPlaying


First gameplay trailer of Mirror’s Edge looks fantastic

Saturday, May 17, 2008

Age of Conan Early Access Sells Out

Age of Conan Early Access Sells Out

By Crom, it's sold out!

Age of Conan fever is peaking, and it seems that the interest has caught Funcom off guard. according to the official forums, the May 17th "Early Access" program for those with special pre-order keys is now sold out. That means anyone who has a pre-order key, but hasn't actually registered it to create his account on Funcom servers is out of luck and has to wait until the real launch - May 20th for the US, May 23rd for the Europe.

Quoting the official "Statement regarding sold out Early Access Program":

We measured how much capacity we thought we would need for this program and registrations have been on pace for this capacity – until two days ago. On Monday the registrations spiked and on Tuesday they increased even more. Early on Wednesday the capacity limit was reached and automatically shut off. The entire program is now mostly sold out globally, with some local variation. We had no way of anticipating the spike we saw at the end.

Our goal for Early Access was always to provide the best possible gaming experience for the ones who would get into the program. We scoped servers and download capacity for the 15gb client for a set number, based on our best projections. Those have been soundly surpassed. We are of course extremely humbled by the fact that so many players can’t wait to play the game.

We understand that there’s been some unfortunate confusion about the pre-order keys in some markets. Early Access has been a special limited offer that was exclusively available through the Age of Conan billing pages once you registered your pre-order key. Just to clarify there are no ‘Early Access keys’, and all pre-order keys do of course give the exclusive mounts and item benefits to your account as intended.

The players, understandably, are not amused... Forums are brewing with thousands of complaints about the whole scheme. I can't help it - I have to jump in here and rant a bit about the whole thing, so from here on out, this news item turns into bit of a blog post.

Age of Trouble ahead...?

I can't help but wonder what ever happened to this old fashioned "I give you money, you give me a game, and this transaction happens on a set date of release"? Now we have all these preorder hoops to jump through with small print and all kinds of extra junk just so one can play the game on the first day of release.

There are also other tidbits about the launch that makes those of us who were there at Anarchy Online launch cringe in terror. Leaks from the closed beta indicate that Funcom is still fixing fundamental engine bugs, and the client is apparently far from being stable - all just a few days before the masses flood in. Granted, it appears that the game has improved with leaps and bounds during the late phases of beta - latest word is that it's a lot better than it was just a month or two ago, but still - isn't it bit late to be fixing the graphics engine two days before the masses trample all over the shiny new servers?

In my personal opinion, the launch already feels like a disaster. The whole concept of "early access" for a MMO launch is somewhat silly - for a whole lot of people the whole point of getting to the game on the first day is to race. Most of the people trying to participate in the launch race are, of course, misguided - they will never match the leveling speed of the top no-lifers but that doesn't mean they don't want to try - it's the buzz of the launch of a new MMO. I've personally participated in a couple of these as impulse buys, with no real intention to play the game long-term - just to enjoy the mad rush of the early days and weeks - until the real, fundamentally broken bits of the game become apparent.

The "early access" scheme also causes problems with character naming and pre-existing guilds. Many players have names for their characters they have used in numerous other MMOs for so long that the names are part of their identity. If you are not there when the server first opens to the public, you risk that someone else picks the name you have always used. Should this happen on a server that your guild picked as their own, you are pretty much stuffed. Either you lose your identity (the name), or you lose your friends and guildmates that you have played with in that previous game. Both can sour the deal before your first character has even taken the first step in the new game. Even if additional servers go up on the "real" launch day, if half of your guild has already started up on one of the "early access" servers, you have no choice but to join them. Should you get lucky and still get to name the character as you like, you still constantly lag behind with your guild mates in progress due to the head start.

How not to launch a MMO

In a way, the "early access" of Age of Conan seems like a textbook example of how not to launch a MMO. The problem with these sneak-in-early programs is that if it's in any way limited, you annoy players that, even at launch, end up being divided to haves and have nots. It's one thing to be unable to participate in the beta - those characters get wiped anyway, and all you really gain is information and practice. But to separate the crowd at launch based on arbitary cutoff number - partially based on how early you could get your "preorder key" (another silly concept) is just hilarious. It tears up guilds, and it creates bad blood among the playerbase.

Sure, the likely business reasons that led Funcom and Eidos to do what they are now doing seem sound enough - the early access cutoff was set at what they can support with their server hardware, so things don't go instantly boom on the first day. Yet if they are already sold out, three days prior to the actual "early access" launch, it's clear that they are not prepared, so to speak. Either there is going to be a shortage of retail boxes at launch and your shiny "preorder" won't actually mean you get the game for the launch, or the servers will be overloaded and it will go boom anyway. It's far too late to change anything - either you have the server capacity ready to go, or you don't.

"Would you like to reserve your Preorder?"

I wonder if the main driving force behind the scheme is the lucrative promotion deal with "preorder goodies" that seems to be "hip" these days - nothing sells a preorder box like a beta or "early start" key, dangling right there in front of a fanboy. These schemes seem to be driven by the preorder-happy brick and mortar retail empire of GameStop. They like it when they can get you to come in twice - once to preorder & reserve your copy, and once to actually pick it up (twice the opportunities for some impulse buys). With "preorder boxes", it can actually be three visits - first you reserve your preorder box, then you come and pick it up, only so you can return for the third time to pick up the actual retail box. Three opportunities for the sales guy to push impulse buys to you!

GameStop and others like them seem to like it so much that they entice developers and publishers to offer you shiny things if you do so. They of course pocket all the money you paid to reserve your copy in case forget the reservation or can't be bothered to return for a refund. They also enjoy the invaluable data on how many boxes they should order to the store for the release, and the publisher gets shiny preorder boxes to the store shelves prior to the actual launch day, to promote the game. It also ties people to purchasing the game before the release - before any reviews are out there.

Bah. Give me old-fashioned proper, simultaneous and worldwide launches without any of this early-preorder junk, and with NDA of any beta test lifted well in advance of the actual release so you don't have to fork out money "blind" - with purchase decision based on Internet rumors. I'm not too thrilled how the whole system is mutating towards maximizing the early hype, leading to even earlier "reviews" based on marketing drivel, all working in concert to get people to part with their cash before they actually know if the game is any good.




DRM for Bioware’s Mass Effect (PC) looks like it’ll be intense
Sins of a Solar Empire v1.05 Patch Details

Sins of a Solar Empire v1.05 Patch Details

Dishing the dirt tonight, Stardock Entertainment has released some new details on the upcoming v1.05 patch for their hit 4x RTS, Sins of a Solar Empire. Due out next Tuesday, this minor update will feature a handful of bug fixes, gameplay tweaks, and add two new maps (Melting Point and Ancient Gifts). Click here for the full changelog!

Stardock also mentions that a more substantial update (v1.1) is in the works, which will include new multiplayer code. We can expect to hear more about it in "early June".




NVIDIA not down with pirates
Valve catches achievement command exploit

New Chronicles of Spellborn Screenshots

Keeping things rollin' today, Spellborn International has released a new batch of screenshots from their upcoming massively multiplayer online RPG, The Chronicles of Spellborn. Taken from the on-going beta test, these latest shots give us a quick look at the Shard of Parliament and Quarterstone environments, as well as some hostile humanoid factions scattered throughout the lands. Enjoy:

New Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn ScreenshotsNew Chronicles of Spellborn Screenshots


Diablo 3 confirmed
Call of Duty 5 anyone?

World of WarCraft Graphics Overhaul Possible?

Wrapping things up tonight, the guys over at EuroGamer have posted a quick Q&A with Blizzard Entertainment regarding their upcoming World of WarCraft: Wrath of the Lich King expansion pack. One of the more interesting questions asked was about the possibility of doing a major graphics engine update. Their response?

Eurogamer: Do you think WOW is ever going to need a complete overhaul of the engine?

J. Allen Brack: That's actually something we talk about every expansion. It's interesting, two games have really tried that before, Ultima Online tried it and EverQuest tried it as well, and in each case it was only somewhat successful. In each case a lot of people continued to play with the original client, because it was faster, or they preferred it, or were just used to it or whatever. And so for me as a game developer, the idea that we would spend so much time and energy on something and have people go, "meh, that's not really for me," that's not very exciting.

So I don't think there's really a clear model as to how to do that successfully. The model we have with Wrath of the Lich King allows people with high-end machines some additional graphical effects, and then we'll have some kind of fallback for the people who don't. Will we need a graphical update from the ground up at some point? Yep, probably. And I'm positive we'll talk about it next expansion.

Sounds like a definite possibility! Let's hope it happens. ;)




Valve catches achievement command exploit

Sunday, May 11, 2008

Official map-making contest announced for World In Conflict

Official map-making contest announced for World In Conflict

A new contest was announced by Sierra recently. The contest is called "The Official Map Making Contest." A stretch of intense research into the "Official Map Making Contest" has lead me to the discovery that the map making contest is for the game World In Conflict.

If you are a fan of the popular W.W 3 game, into making maps, or want to enter the contest just for no reason at all, you can do so over here, at the official Official Map Making Contest's Website website.

NVIDIA has thrown some prizes into the mix: the grand prize is 1000 clams, a fancy new video card (a 8800 GT I believe), and a good chance of seeing your map in a future World In Conflict game, or expansion pack. There are also some prizes for the chumps who win in the following categories: Best use of DX10, Best Assault Map, Best, Domination Map, Best Tug of War Map.

I believe the comma after "best" is a typo -- it's not really its own category. Furthermore, as for the "Best use of DX10" category, for those of you that have been following the contest, it was previously called the "Best Map That Slows Down Your Framerates, Yet Does Not Add Any Better Visual Effects" category (evidence.)

If you want to get into the wacky world of game design, you could do worse than win a contest like this. So hop to it.

(Oh yeah: and the map editor is free. So you don't even need the game to make the map. Though this may make the whole 'design' phase somewhat tricker.)

 







neoseeker.com


Stalin Vs. Martians RTS for the PC in development
New Battlefield Heroes trailer shows character customization

First gameplay trailer of Mirror's Edge looks fantastic

First gameplay trailer of Mirror's Edge looks fantastic

A video of some gameplay from the upcoming Mirror's Edge game from Digital Illusions CE (DICE) was released today at a Sony press conference in London. 

The game looks very impressive, in this humble gamer's opinion.

The best thing about this game is that it features a semi-original concept. Which is very good. If this was another horror FPS surivial game, or a fantasy MMO, I'd probably be tempted to staple my feet to the ground out of boredom. Kudos to DICE for trying something different with this game, as well as with their upcoming Battlefield Heroes. From this video, it looks like a large portion of the game is running across the top of roof tops... which is simple idea, but a terrific one, for a game.

Mirror's Edge is coming in late 2008 for the three pillars of next-gen gaming: the Xbox 360, the PS3, and yes, the PC.

Just imagining running Mirror's Edge on my home PC with either VR920 glasses, or a DLP projector projecting a eight foot screen, is making the hairs on the back of my neck stand up. Good times to be had.

 







neoseeker.com


New Battlefield Heroes trailer shows character customization
Stargate Worlds MMO taking names for closed beta

Saturday, May 10, 2008

Call of Duty 5 anyone?

Call of Duty 5 anyone?

Call of Duty 4 was one of the biggest games of the year, so hardly anyone should be surprised that the work for Call of Duty 5 is already underway.

Some scant details were revealed in a conference call with some Activision investor-types yesterday. One noteworthy detail that emerged was the franchise is coming back to the PS2 and the Wii, in addition to the 360,PS3, PC and DS versions.

Call of Duty 5 will also take place in a brand new military theater -- rumors hint that the game might go back to the days of World War II.

Update: Word on the street is that Call of Duty 5 is actually already playable, and is going through quality assurance as I type this.







neoseeker.com


Valve catches achievement command exploit
Minimum and recommended system requirements for Mass Effect
New Battlefield Heroes trailer shows character customization

New Battlefield Heroes trailer shows character customization

New Battlefield Heroes trailer shows character customization

A new trailer has been released for EA DICE's upcoming micro-transcation based game, Battlefield Heroes. The trailer shows some of the possibilities in making up your own WW2 alter-ego. You can be a pirate if you want. You don't even have to wear pants in this game. The possibilities are amazingly vast.

Battlefield Heroes is going to be a free download for your PC, and is coming this summer. A few days ago, the DICE guys announced that the first phase of a limited beta starts next week. An open beta will period will follow some time after that.

 







neoseeker.com


Stargate Worlds MMO taking names for closed beta
Video game goes after malaria
Minimum and recommended system requirements for Mass Effect

Friday, May 9, 2008

Bioware cedes to community and weakens Mass Effect's DRM

Bioware cedes to community and weakens Mass Effect's DRM

Showing respect for the gaming community, Bioware has taken feedback to heart and has decided to scale back their DRM somewhat.

A few days ago it was announced that Bioware would be requiring users to re-activate PC copies of Mass Effect, every 10 days. In that situation, if you lost your internet connection, you'd be stuck with a nice shiny DVD to play frisbee with, instead of being able to play the game.

Here is an excerpt from a lengthy post on the Bioware forums, where community manager Jay Watamaniuk related the following:

"There has been a lot of discussion in the past few days on how the security requirements for Mass Effect for PC will work. BioWare, a division of EA, wants to let fans know that Mass Effect will not require 10- day periodic re-authentication.

BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.

The solution being implemented for Mass Effect for the PC changes copy protection from being key disc based, which requires authentication every time you play the game by requiring a disc in the drive, to a one time online authentication.

This system has an added benefit of allowing players to seamlessly play the game without needing the DVD in the drive.

Key points---

•This solution allows gamers to authenticate their game on three different computers with the purchase of one disc. EA Customer Service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.

• Games are authorized to the machine when the player installs and launches the software for the first time.

• We’ve all had those times when the discs get lost or scratched and you can’t play a game you’ve bought because you need a working disc in the drive. With the new system players will no longer need the disc to play the game, but can instead simply retain the disc as back up for re-installation.

FAQ---

Q: What is the difference between the old PC disc authentication solution and the new online model?

A: Two things have changed:

• First, authentication of discs has now gone from the physical format to the online format, freeing the need for consumers to have a disc in the drive at all times.

• Second, with online authentication consumers now connect to the Internet the first time the game is launched and are required only to reconnect if they are downloading new game content.

Q: What happens when I’ve reached the maximum # of computers for my game and I need more, say due to theft of computer, computer crashes, etc?

A: EA customer service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.

Q: Did BioWare and EA change their mind on requiring that the game be re-authorized every 10 days?

A: BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.

Q: If the game isn’t going to require an authentication every 10 days, will it ever require re-authentication?

A: Only if the player chooses to download new game content."


While some of the more rabid anti-DRM folks are still upset with SecuROM's presence in Mass Effect, many more people applauded Bioware for at least removing the 10-day required activation system.







neoseeker.com


DRM for Bioware’s Mass Effect (PC) looks like it’ll be intense
Minimum and recommended system requirements for Mass Effect

NVIDIA not down with pirates

NVIDIA not down with pirates

Roy Taylor, NVIDIA's Vice President of Content Relations, says, in a Eurogamer interview, the future of PC gaming will see "more digital authentication, and we're going to see more of an approach that says that PC games aren't products - they're a service."

By this he means additional content, expansions and all that stuff for sale, because "pirates are just killing the developers - and I think it's really unfair, what they're doing."

It's certainly a divisive issue. Taylor is pretty hard in his stance though, expressing his disheartenment at the situation:

"One of the things that I find frustrating is that PC gamers tend to be very passionate, and they love the people that make great PC games. If you ask any PC gamer what they think of John Carmack, they'll say he's a hero. What do they think of Tim Sweeney? He's a hero. Ken Levine is a hero. And yet many of them, sadly, will go and steal from them. I just don't get that, I really don't."

Well, it's easy to blame the overall low PC sales on piracy, but there are examples that contradict this theory (inside and outside the gaming industry, take the music industry for example). A couple of months ago a developer from Sins of a Solar Empire posted an article about this on his game's forums. Empire, by the way, contained no copy protection, was under an independent development house, and topped the PC sales charts a few weeks after being released. Read on:

"Our games sell well for three reasons. First, they're good games which is a pre-requisite. But there's lots of great games that don't sell well.

The other two reasons are:

* Our games work on a very wide variety of hardware configurations.
* Our games target genres with the largest customer bases per cost to produce for.

It's irrelevant how many people will play your game (if you're in the business of selling games that is). It's only relevant how many people are likely to buy your game."

Obviously, there are a lot of PC gamers here. Why do you pirate or purchase PC games?







neoseeker.com


Minimum and recommended system requirements for Mass Effect
Gaming censorship
Gundam Japanese robots trash Tokyo in Bootfighter Windom XP

Thursday, May 8, 2008

DRM for Bioware's Mass Effect (PC) looks like it'll be intense

DRM for Bioware's Mass Effect (PC) looks like it'll be intense

On the heels of Crytek cry-babies saying that PC piracy ruined Crysis,  Bioware has announced some krogan and draconian copyright enforcement measures for the upcoming PC version of Mass Effect.

The first line of defense will be SecuROM. Used in many games over the last few years -- notably including last year's Bioshock -- SecuROM endeavors to make copying the DVD very difficult. Additionally however, Mass Effect will require a internet connection to validate its install not just  when the game is installed -- but every 10 days! 

Here's Derek French, Bioware's Technical Producer explaining their DRM choice in Bioware's forum:

"Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.

After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run."

Needless to say, community members of the Bioware forums are going nuts. Some are in favor of the system; many are not so cheery about it.

Personally, I'm very much looking forward to Mass Effect, and I'll buy it if it requires a retinal scan and a 60-character alpha-numeric code to be manually typed in every time I play -- but nonetheless, I do have some troubles with the system. Previously, with Bioshock, that DRM was annoying enough -- as a video card testing guy, I had to re-install that game many times, on different benchmarking systems. Even though the game would only be installed on one system at a time, my legitimate serial code would de-validate itself, and eventually, it would not install at all. But this Mass Effect system is even more extreme. What if, say, you move to a new apartment and no longer have internet access? You should be able to play a single-player game somehow, without requiring access to check some serial on the Internet. At least in my perfect world anyways.

While I can understand Bioware's position, I do not think it'll be effective. There has never been a single single-player game that was not cracked -- (and quickly cracker) -- by the all the dark-side programmers out there, cracking away. Multi-player games are a different story, but single-player games invariably have their anti-piracy methods bypassed.

Piracy is not as big of a problem on the consoles because of how much of a hassle it is. Really: it is not so much about the money. It's the hassle. In North America, chipping your console and getting pirated games is probably a pain. Downloading a problem-free, pirated game on the PC from your home the day it is released is easy, and here is my point: once it becomes far less of a hassle to play a pirated game than a legitimate one, then we have a problem. I point to the success of Steam to backup my claims. Game-buyers appreciate convenience. And people who don't have enough money to buy games, well, you don't have to worry about them pirating all that much, because they aren't the people buying games.

What's a better solution for Bioware? I can think of one in about five seconds -- okay, done: you put a in-game anti-piracy droid in the game. Make it a full in-game character. In order to get Commander Shepard into certain randomized solar systems in the game, you have to meet this droid in-game, where he authorizes you to travel further. In each game you start, say the droid can appear in 40 different randomized locations in the galaxy. For each of the 40 different positions, have a different DRM-key that needs to be checked online. All 40 of the DRM-keys are derived through algorithms from the one serial code that you enter when you first install the game. That way, people would be able to play if they did not have internet access at the moment. And with 40 different keys at randomized positions, it would be far more difficult to crack. And then, on top of this, you release bi-weekly updates to the game, which only tweak the game in very small ways, or squash the small inevitable bugs that pop up, but additionally, you study the anti-cracking methods out there, and shut down whatever methods they use with these updates. For the money that Bioware pays to SecuROM for their DRM, Bioware could instead pay some comp. sci. intern to develop these updates for them.

The thing with game piracy is that the crackers and warez groups do it for props. Releases older than a couple of days mean nothing to them. If games were updated often, the skilled crackers would lose motivation fairly quickly to work on the game. 







neoseeker.com


Minimum and recommended system requirements for Mass Effect
Zombies on a brain-eating rampage in Last Stand 2
Valve catches achievement command exploit

Stalin Vs. Martians RTS for the PC in development

Stalin Vs. Martians RTS for the PC in development

Year 1942. Summer. The martians suddenly drop off their butts somewhere in Siberia and attack the glorious people of Holy Mother Russia. It is a hard time for USSR as you might know from the history books if you ever attended school. The situation is really ***** up, so comrade Stalin takes the anti-ET military operation under his personal control. The operation is a top secret and virtually nobody knows about the fact of extraterrestrial intervention.

That's the plot of new RTS game being worked on by three Russian studios who have joined creative forces: Black Wing Foundation, Dreamlore, and N-Gage. They are trying to make a strategically serious RTS, with one of the odder story lines in recent memory. This alternate-universe WWII game probably only compares to Operation Darkness, the upcoming tactical RPG from Atlus for the Xbox 360 that features the British Special Forces, spells, tanks, dragons, vampires and werewolves (and you can check out a new trailer of this game over here, in our videos section.)

Stalin Vs. Martians will not have typical RTS bases (with infantry barracks, tank factories, etcetera.) Instead, it'll take a page out of the more action-focused RTS's like World In Conflict. You can buy all of your units and special abilities  at anytime, without technology trees and things like that.  Ammo is automatically resupplied, and most of the aliens you shoot leave power-ups, such as temporary boosts to speed, armor, and medicine.

The website for the game is funny pretty in parts, and can be accessed here, in both English and Russian versions. "Under the Stalin's command we must take control over Red Army forces and kick some alien ass [and] what shocks the most is that the martian forces look like a gay parade of Nintendo-styled cartoonish creatures," say the developers.

The alien invasion is targeted for a Fall release.

 

Stalin Vs. Martians RTS for the PC in development Stalin Vs. Martians RTS for the PC in development
Stalin Vs. Martians RTS for the PC in development Stalin Vs. Martians RTS for the PC in development
Stalin Vs. Martians RTS for the PC in development Stalin Vs. Martians RTS for the PC in development







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Stargate Worlds MMO taking names for closed beta
Diablo 3 confirmed
Video game goes after malaria
Minimum and recommended system requirements for Mass Effect
Zombies on a brain-eating rampage in Last Stand 2

Diablo 3 confirmed

Diablo 3 confirmed

We reported earlier on the likely imminent announcement for a third game in the Diablo series, and we're here again to offer another little nugget of goodness on that front.

According to fansite Diablo3.com, the domain has just now been purchased by Blizzard, with the site now redirecting to DiabloFans.com (which really, is a much better suited name).

The site's administrator 'mockery' commented on the site regarding the matter, here's an excerpt of what (s)he had to say:

"..while Blizzard is indeed acquiring the diablo3.com domain name, they told me that this shouldn't be considered an announcement for the Diablo 3 game we've been waiting for all these years. They acquire new domains all the time. While this is true, I personally can't help but think that this is a confirmation of sorts that they're working on the next Diablo game. Sure, they can claim it's because they want to protect their intellectual properties 'n what have you, but I can't imagine they would all of a sudden be so interested in the diablo3.com domain if they weren't working on a new Diablo 3 game behind the scenes."

"One of the nice things about this whole name-change ordeal is that Blizzard really appreciates the fact that we're a dedicated fan site and we'll be working with them much more closely in the future to bring you the latest Diablo game news."

Quite a heartwarming little tale, and an exciting piece of news, too. I agree with the admin; acquiring domains is standard, sure, but Diablo3.com? That's awfully specific. And Blizzard are known for their secrecy. Ah, the fun.







neoseeker.com


Zombies on a brain-eating rampage in Last Stand 2
Video game goes after malaria

The rules of gaming

The rules of gaming

Reading the 'Design 101' column over on GameSetWatch got me thinking about The Rules of Gaming.

In the latest edition, Raven game designer Manveer Heir plays Crysis on the PC and lays out what he thinks the game does right, and what it does wrong. The main point he comes away with is this: consistency is key. And this applies to anything: usefulness of abilities, style of level design, whatever. Consistency is definitely key, in all types of games, perhaps most importantly RPGs. Ever play a good RPG for a solid 50+ hours, and then all of a sudden the plot starts to get really...stupid? That can ruin a good game.

With all the rules though, I wonder if a game out there couldn't break about all of them and be more successful as a game for it. So, here's my list of demands for all you game developers - meet me at midnight behind the docks to complete the transaction.

1) I want an FPS that takes place in 4th century BC, when crossbows and little else were invented as shooting-based weapons. Or eliminate the confinements of the FPS genre and just give the player all kinds of weapons: stones, spears, whatever. Make him have to hunt to stay alive, too. Maybe the character lives in exile - this could serve as a solid backstory.

2) I want an RPG that has nothing to do with rescuing anyone or saving the planet from imminent destruction, or some loner hero's troubled past. Or hell, have it be about the bad guys trying to take over the world in some way, but split the game between their perspective and the "good guys," illustrating the point that good and evil isn't so black and white.

3) I want a racer with a compelling story (no, this is not impossible).

4) I want a shooter (vertical scrolling, sidescrolling, 3D sidescrolling, etc.) that involves exploration, and not constant shooting.

5) I want a platform/adventure title in a modern day setting that's truly adult. Prince of Persia is probably the closest thing as of yet, but not quite what I'm thinking (and the setting isn't modern). Edit: Kevin's Mirror's Edge article has answered my prayers and then some with suspicious timing.

6) I want some kind of ninja/assassin game that uses the Wiimote. Nintendo, you'd have to be insane not to do this.

7) Someone release a new Shadowgate or something like it for the Wii and/or DS as well. Sorry, Myst ain't my thing, and it's kind of outdated isn't it?

8) Perhaps most of all though, I'd like to see something truly unique and terrifying: a horror-ish game based on the concepts of nightmares and lucid dreaming. Maybe Silicon Knights and/or Team Silent could develop it, but I think a fresh developer might do the best job for something like this. Imagine playing a character that serves as some kind of conduit for people's nightmares, and you spend the game traveling unwillingly between them, aware you're in a nightmare, yet it seems as real as anything. Think Waking Life meets the last quarter of Silent Hill 3 as a sort of loose idea. Horror + metaphysics = game of the century.

Of course, I don't know everything, and maybe some of this has been covered already, at least to some extent. Feel free to chime in with any examples, elaboration, or ideas of your own!







neoseeker.com


Gaming censorship
Valve catches achievement command exploit

Wednesday, May 7, 2008

Gundam Japanese robots trash Tokyo in Bootfighter Windom XP

Gundam Japanese robots trash Tokyo in Bootfighter Windom XP

You may remember the Capcom arcade game called Gundam Versus Gundam (or Armored Core). The game had a really simple premise: two robots square off in a arena, and try to decimate each other. You had swords. You had laser beams. Missiles. All the useful armaments that you'd expect a giant, 30 foot robot would be carrying.  It was a pretty fun game. 

Well now somebody has made a game just like that, but thankfully, it runs on Windows, so you won't have to lug a giant arcade cabinet around anymore. The game is called Bootfighter Windom XP SP2, and it was a made earlier this year in Japanese, but now some dedicated gamers have translated it into English.

Some of the game's features: first off, its completely free. It has online multiplayer. You can customize your robots to some extent (even adding your own voices and such). Like all good Japanese robots, you can turn yourself into a plane. You can also play in team versus team mode, challenging multi-mechs to battles, including AI-controlled warships and stuff.

If you feel up to it, make your own server, and post the IP down here. From what I've read there are not too many servers active.

The man behind this game is a Japanese gamer-hero named Y. Kamada. He also goes by the initials YSK, when he is keeping a low profile. The original Japanese page for the game is over here, and the translated version is found over here at mirror moon, which is a great site that has more translated games worth checking out.

Here's some bits of the README below:

===============================================================================
% Game Description
===============================================================================
  Choose various mechs, defeat your enemies, and aim for the highest score.
  Enjoy fighting others online as well.

===============================================================================
% System Requirements
===============================================================================
  CPU                Over Pentium III 1GHz
  RAM                Over 256MB
  Graphics Card      VRAM64M DirectX9.0
  Sound Card         DirectX9.0

===============================================================================
% About Net Play
===============================================================================
  If you wish to set up a server at home, please open TCP ports 2123~2128 and
  3123~3128.*

  If one person lags, everyone lags.

  Please adjust settings during game startup so the game functions smoothly.

  *Note: Run Server.EXE to set up the game server itself.   







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Valve catches achievement command exploit
Gaming censorship
Video game goes after malaria
Games for Health
Zombies on a brain-eating rampage in Last Stand 2

Zombies on a brain-eating rampage in Last Stand 2

Zombies on a brain-eating rampage in Last Stand 2

A sequel to an excellent flash game came out this week. The game is called Last Stand 2, and its a lot of fun. It's all about shooting massive zombie armies with guns, and occasionally, chainsawing zombie dogs into little pieces. It was made by Con Artists Productions, which, as far as I can tell, is one guy.

The game came out last week and has been played over 250,000 times already on the flash games site, Armor Games.

Here's the games premise: You stand behind a barricade on the right of the screen. The unstoppable zombie hordes come from the left. You shoot the zombies before they eat you. That's the basic premise, anyways. There is also a bit of strategy in the mix as you try to make your way to Union City, before a rescue evacuation boat leaves. You have to search towns for weapons (shotguns, AK's, rifles etcetera) and for anyone who survived the zombie menace. 

Why should you check this game out? Well, it'll take about 30 seconds to download, and its a lot of fun. If you aren't convinced, maybe some of these semi-literate endorsements left on the game's feedback page will convince you: "increadable, even beter than the first one.  if anyone is reading this and hasn't played yet then make sure to stop off at the fort at the end, you can get high power weapons of war to play around with until you need to head to the goal," says tyranoseanus; and "you've crafted the ultima thule of zombie survival games" says ninjasuperspy.

Flash games are like a whole art-form in themselves. The best flash games are usually the ones that are really easy to start playing, yet have a depth that goes beyond a simple premise. This is one of those games.

If you played Last Stand 1, expect a far greater challenge in the sequel. I was playing this game for a couple hours last night, and here are some tips I can pass on:

Protect the survivors as well as you can. You can't take the zombie hordes on alone. Any zombie that is carrying a weapon is able to waste a survivor, so try your best to shoot the zombies with weapons first.In regards to guns, the new guns you get aren't going to be necessarily better than your old ones.Your best bet is to aim for the head -- but when things get really hairy and you don't have time to aim, the next best thing to go for are the legs.The chainsaw is a good stand-by backup weapon. This time around though, the chainsaw requires refuelling every once in a while, so keep that in mind.If your going to try to finish the game, don't leave the towns as soon as you can. Your better off making sure you check the entire town for supplies before you take off.

Well, that's all the advice I can give. Reload often and go kill some zombies!







neoseeker.com


Valve catches achievement command exploit
Gundam Japanese robots trash Tokyo in Bootfighter Windom XP
Stargate Worlds MMO taking names for closed beta
Video game goes after malaria
Minimum and recommended system requirements for Mass Effect

Monday, May 5, 2008

Minimum and recommended system requirements for Mass Effect

Minimum and recommended system requirements for Mass Effect

The minimum and recommended requirements for the PC version of Mass Effect were released today, on to the Bioware community forums.

Here they are:

Minimum System Requirements for Mass Effect on the PC

Operating System:
Windows XP or Vista

Processor:
2.4+GHZ Intel or 2.0+GHZ AMD

Memory:
1 Gigabyte Ram (XP)
2 Gigabyte Ram (Vista)

Video Card:
NVIDIA GeForce 6 series(6800GT or better)
ATI 1300XT or better (X1550, X1600 Pro and HD2400 are below minimum system requirements)

Hard Drive Space:
12 Gigabytes

Sound Card:
DirectX 9.0c compatible sound card and drivers
----------

Recommended System Requirements for Mass Effect on the PC

Operating System:
Windows XP or Vista

Processor:
2.6+GHZ Intel or 2.4+GHZ AMD

Memory:
2 Gigabyte Ram

Video Card:
NVIDIA GeForce 7900 GTX or higher.
ATI X1800 XL series or higher

Hard Drive Space:
12 Gigabytes

Sound Card:
DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended

--------------------------------------------

One thing that is fairly mysterious about these specifications is that they did not say whether the CPU required was a single-core, or dual-core CPU. While a single-core 2.4 GHz Intel CPU seems like a nice, low and reasonable requirement for the minimum marker, having the recommended CPU only 200 MHz faster seems a little bit odd. This story will be updated with a clarification once the official word from Bioware is given. My guess would be that the minimum req' is 2.4 single core, and the recommended req' is 2.6 dual core.  As for the video card requirement, perhaps those with older (and popular) 6600 GT cards might be upset that they didn't make the cut,  but so it goes in PC game land I suppose. With a recommended video card of 7900 GTX, that doesn't seem to graphically punishing at all -- perhaps something like 8800 GT will just own this game.

Update on the CPU situation: The above processor speeds are both single-core speeds. The game apparently doesn't take too much advantage of multiple cores -- if you have a new quad core, you can't really expect to run this game with any speed advantage at all (as is the case with most games, actually.) Derek French said in the forums: "The GHz difference between the single and dual was something like 0.1 or 0.2 different, so we decided not to make a big deal about it," in reference to the requirements. So if you are looking for a better Mass Effect experience on your PC, you might want to grab some more RAM while it's cheap, and pick up a new video card instead of a new CPU.

Mass Effect will be hitting stores May 28th in North America, and June 6 for you Euro's. No word yet on when the game will be arriving to Aussie-land.

Here is a recent video the PC interface for the game (though it has been modified since this video was made, apparently):

 

 

 







neoseeker.com


Video game goes after malaria
Gaming censorship
Games for Health

Gaming censorship

Gaming censorship

Censorship in games is nothing new; Nintendo in fact has been guilty of it since the NES days, at least for the American versions (Bionic Commando had you originally fighting against the Nazis and Hitler, for one example). It's gotten a lot more attention in recent years though, with companies like Rockstar pushing the boundaries farther than ever before, and with the ability to rapidly share information via the Internet.

Grand Theft Auto IV, for one, is getting a lot of flak, and will see edited versions in both Australia and New Zealand. This in itself seems senseless (for a reason I'll go into in a moment), but the bigger kicker is the price tag, which will be double ($120). You can get a PS2 for less than that!

The Parliament of Australia website states:

"Under the Constitution the Commonwealth Government has the power to make laws with regard to telecommunications (including broadcasting) and imported material, but not locally produced matter."

Researching this, it basically means they regulate all media that comes from outside of Australia, including video games. What country wants an elite group of people decided what the entire country sees, plays and hears?

But anyway, this entire thing is confounding. Why ban and/or edit games for content when people can just import them? It's pretty easy, and in the case of GTA IV at least, it's certainly cheaper to do so. I mean, hey, I think GTA is a great series, but I'd never put down $120 for it, that's just crazy. Of course, that's me, and I'm sure some would, and I don't exactly blame them, I'm just saying, it's a bit senselessly damaging to the Australian economy.

And this is amusing too, because I'm so used to governments putting money before everything. Perhaps it's not always the bottom line - in this case I suppose it's wanting to "protect the people." Well, maybe there are good intentions at heart (maybe), but, I agree with comedian David Cross who points to the Nazi era for an answer to this debacle:

"What were those video games that Hitler played, again? What were those video games that Hiter gave to the..entire German Republic?"

Australia's has had its problems in terms of crime, but the fact its been pretty much proven video games, if anything, lower crime rates, should be enough to get them to relax a bit, no? In many ways, I think video games are a form of release as opposed to a provacateur for violence. Why else would so many gamers trash talk each other? It's healthy and fun to get that out, and to tap into that violent or dark side of things to an extent. These things already exist in society, always have, video games or not. Acknowledging and experiencing them via a virtual medium isn't much different than reading a book about them, or whatever else. And for the argument that games are different because they're "interactive," so are other mediums, it's just that less is left to the imagination, and more stimulation is offered (generally), but it's not the kind of stimulation that's going to make you go off somebody. So, Australia, New Zealand, from me to you: relax, it'll all be okay.







neoseeker.com


Video game goes after malaria
Games for Health

Sunday, May 4, 2008

Games for Health

Games for Health

Didn't think the video game and medical fields had anything to do with each other? Think again - plans have been announced today regarding the Games For Health Project's fourth annual conference. Beginning May 8 to 9, 2008 (May 7 for pre-conference events), the event will take place at the Baltimore Convention Center in Baltimore, Maryland. If you're keen on going though, be warned, tickets are pricey - $295.00.

The project is produced by The Serious Games Initiative (you can tell it's serious when even the 'the' is capitalized), a Woodrow Wilson International Center for Scholars effort, which "applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues." So you see, it's all quite connected. In fact, Games for Change and a Japan chapter of Serious Games is also run under this umbrella.

The Robert Wood Johnson Foundation (RWJF) Pioneer Portfolio is the lead conference sponsor and is behind the project fully. Chinwe Onyekere, RWJF program officer, explained in an interview with Games Press why it's important:

“This conference provides a forum for collaborations to emerge between the video game industry and the health and health care industry. Through these exchanges, we hope attendees will continue to explore how the power of video games can help to solve complex health challenges.”

In its history, the project has brought researchers, medical professionals, and game developers together to share their knowledge on how games and game technology can impact health care and policy. The initiative's main interests are detailed on the website:

Can games improve the provision, and quality, of healthcare?What existing and emerging game technologies (such as multi-user, virtual environments) might be particularly useful when applied to healthcare issues?How can we expand the application of computer-based game technologies to face key challenges in the healthcare sector?How do we identify and proactively deal with any social, ethical, and/or legal issues that might arise through the application of game-based tools to healthcare issues?

If you're still having trouble picturing what will happen at the conference, some of the panels will include and cover "Pos or Not : Destroying a stigma about AIDS with a game", "Vyro Games (mobile biofeedback  sensor games)", game addiction, how to "Maximise Energy Expenditure" through games, and let's not forget gaming as therapy, which will be touched on. Detailed descriptions of the events can be found through the website.





neoseeker.com


Video game goes after malaria
Valve catches achievement command exploit

Video game goes after malaria

Video game goes after malaria

Last month I reported on a charity game that went to help children with serious illnesses. It's good to see someone else doing a similar thing -- this time, the United Nations Foundation is combatting malaria with a game called "Deliver the Net" in light of World Malaria Day this April 25.

The "Nothing But Nets" campaign is aimed to help supply "bed nets" to African citizens to help combat the disease, which is a number one killer of children in the country. All you have to do is play the game (though you can even skip it and just send a net). Optionally, you can send additonal nets for $10 each (or donate much larger amounts) by credit card. Over 6000 have been sent as of yet.

The story behind all of this is really quite something too. Apparently it all began with a Sports Illustrated column:

"While the UN Foundation has been working with the UN to fight malaria for years, it was a column that Rick Reilly wrote about malaria in Sports Illustrated, challenging each of his readers to donate at least $10 for the purchase of an anti-malaria bed nets -- and the incredible response from thousands of Americans across the country -- that led to the creation the Nothing But Nets campaign."

"The reaction to Reilly's 815 words made clear that thousands of people were ready to help the million children dying unnecessarily each year of malaria. Within a few short months, Nothing But Nets raised over 1 million dollars. And so Nothing But Nets was born."

Of course, if you're really motivated, there's lots else you can do to help as well. All the appropriate information can be found through the source. As well, a brief video on the campaign can be found here:



neoseeker.com




Games for Health
Stargate Worlds MMO taking names for closed beta

Saturday, May 3, 2008

Valve catches achievement command exploit

Valve catches achievement command exploit

We were pretty excited when we learned about Valve's big update for Team Fortress 2 that would add new Medic achievements and weapons.  Fine, maybe only I was excited about it.

And how many of you guessed that Valve would somehow screw this up big time?  Very good, because you guys were correct.

This is the story of how Valve destroyed the TF2 natural order in merely two days.

April 29, Day 1 - Valve releases update, adding new Medic achievements to TF2.  The update killed my bandwidth, interrupting my GTA IV fun.  So maybe it was a bad idea for my roommate and I to try updating at the same time, but anyway...  The game is now flooded with Medics as players scramble to unlock the new achievements, not realizing that a team with no other classes can't efficiently deal out damage and win against a team that does appreciate balance.

This is quite annoying because I found myself forced to play as something else when I'm the one with 9 hours on a Medic (and less than an hour on the other classes).  Maybe I don't play TF2 like a gaming addict, but I play a Medic religiously; now suddenly, every joker decides they want to be a healing class?  Medic mayhem!

The best part of all this is that at some point, someone figured out that he did not need to actually earn any achievements.  The new update had somehow added an exploit in which players could simply type in commands to unlock the achievements and the three new weapons.  By the end of the day, many gamers were using these commands, whether to cheat or just out of curiosity.

April 30, Day 2- Valve caught on and churned out a new update to fix the exploits.  Here is the update news directly from the Steam website:

Team Fortress 2 Client

Removed TF2 achievement console commands

Team Fortress 2 Server

Fixed clients being able to trigger sv_soundscape_printdebuginfo on the serverFixed potential "nuke" exploit in rcon subsystem

Valve has made an attempt to further resolve this problem by rolling back, removing achievements from those who used the commands.  On the Steam forums, some have complained about losing all their achievements from the roll back, even the ones earned legitmately.  Others have yet to feel the wrath of Valve and are still running around with their Milestone weapons.

If you want to update to actually take effect, it's suggested that you restart Steam.  However, many of the community discussions suggest that Valve's problems are far from over - there will be much work ahead.

I'll be holding my breath for more updates, hoping that Valve will effectively address these issues.





neoseeker.com


Stargate Worlds MMO taking names for closed beta

Stargate Worlds MMO taking names for closed beta

Stargate Worlds MMO taking names for closed beta

The upcoming MMORPG Stargate Worlds has opened up their closed beta sign up page. Stargate Worlds will be arriving sometime in late 2008.

The game will feature stargates (!) and the following possible archetypes (classes) to choose from: Archaeologist, Asgard, Goa'uld, Jaffa, Scientist, Soldier, and Commando. The scientist and archaeologist classes specialize in non-combat roles, while the other classes are better able to handle FPS-like engagements with alien forces.



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Valve catches achievement command exploit